Björn Hartmann

Affiliations:
  • UC Berkeley, USA


According to our database1, Björn Hartmann authored at least 139 papers between 2002 and 2024.

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Bibliography

2024
Rambler: Supporting Writing With Speech via LLM-Assisted Gist Manipulation.
CoRR, 2024

2023
StreamFunnel: Facilitating Communication Between a VR Streamer and Many Spectators.
CoRR, 2023

OmniFill: Domain-Agnostic Form Filling Suggestions Using Multi-Faceted Context.
CoRR, 2023

Prompting for Discovery: Flexible Sense-Making for AI Art-Making with Dreamsheets.
CoRR, 2023

Interactively Optimizing Layout Transfer for Vector Graphics.
CoRR, 2023

Conversation Regression Testing: A Design Technique for Prototyping Generalizable Prompt Strategies for Pre-trained Language Models.
CoRR, 2023

Towards Image Design Space Exploration in Spreadsheets with LLM Formulae.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Interactive Flexible Style Transfer for Vector Graphics.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Towards Generating UI Design Feedback with LLMs.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Bringing Context-Aware Completion Suggestions to Arbitrary Text Entry Interfaces.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

SlideSpecs: Automatic and Interactive Presentation Feedback Collation.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Why Johnny Can't Prompt: How Non-AI Experts Try (and Fail) to Design LLM Prompts.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Herding AI Cats: Lessons from Designing a Chatbot by Prompting GPT-3.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

NFT Art World: The Influence of Decentralized Systems on the Development of Novel Online Creative Communities and Cooperative Practices.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Dual Body Bimanual Coordination in Immersive Environments.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Interactive Mixed-Dimensional Media for Cross-Dimensional Collaboration in Mixed Reality Environments.
Frontiers Virtual Real., 2022

Concept-Annotated Examples for Library Comparison.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Hierarchical Computational Design of Board-Level Electronics.
Proceedings of the SCF '22: Proceedings of the 7th Annual ACM Symposium on Computational Fabrication, 2022

Computational Support for Multiplicity in Hierarchical Electronics Design.
Proceedings of the SCF '22: Proceedings of the 7th Annual ACM Symposium on Computational Fabrication, 2022

Design and Exploration of an ARC-Coprocessor for LSTM Based Audio Applications.
Proceedings of the IEEE Nordic Circuits and Systems Conference, NorCAS 2022, Oslo, 2022

Modeling and Influencing Human Attentiveness in Autonomy-to-Human Perception Hand-offs.
Proceedings of the 25th IEEE International Conference on Intelligent Transportation Systems, 2022

Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

WebTransceiVR: Asymmetrical Communication Between Multiple VR and Non-VR Users Online.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

GeneratiVR: Spatial Interactions in Virtual Reality to Explore Generative Design Spaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Weaving Schematics and Code: Interactive Visual Editing for Hardware Description Languages.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

UMLAUT: Debugging Deep Learning Programs using Program Structure and Model Behavior.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Opportunities and Challenges for Circuit Board Level Hardware Description Languages.
CoRR, 2020

Computer-Aided Personalized Education.
CoRR, 2020

Polymorphic Blocks: Unifying High-level Specification and Low-level Control for Circuit Board Design.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

TransceiVR: Bridging Asymmetrical Communication Between VR Users and External Collaborators.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

SCRAM: Simple Checks for Realtime Analysis of Model Training for Non-Expert ML Programmers.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Supporting Circuit Design with a Block-Based, Generator Language.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Living Paper: Authoring AR Narratives Across Digital and Tangible Media.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Enabling Data-Driven API Design with Community Usage Data: A Need-Finding Study.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
LabelAR: A Spatial Guidance Interface for Fast Computer Vision Image Collection.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Beyond Schematic Capture: Meaningful Abstractions for Better Electronics Design Tools.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

See-Thru: Towards Minimally Obstructive Eye-Controlled Wheelchair Interfaces.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
WiFröst: Bridging the Information Gap for Debugging of Networked Embedded Systems.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

HindSight: Enhancing Spatial Awareness by Sonifying Detected Objects in Real-Time 360-Degree Video.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Interactive Extraction of Examples from Existing Code.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Visualizing API Usage Examples at Scale.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
TraceDiff: Debugging unexpected code behavior using trace divergences.
Proceedings of the 2017 IEEE Symposium on Visual Languages and Human-Centric Computing, 2017

Shot Orientation Controls for Interactive Cinematography with 360 Video.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Bifröst: Visualizing and Checking Behavior of Embedded Systems across Hardware and Software.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Turning <i>coders</i> into <i>makers</i>: the promise of embedded design generation.
Proceedings of the 1st Annual ACM Symposium on Computational Fabrication, 2017

Direct and immediate drawing with CNC machines.
Proceedings of the 1st Annual ACM Symposium on Computational Fabrication, 2017

Writing Reusable Code Feedback at Scale with Mixed-Initiative Program Synthesis.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

Learning syntactic program transformations from examples.
Proceedings of the 39th International Conference on Software Engineering, 2017

Exploring the Design Space of Automatically Synthesized Hints for Introductory Programming Assignments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017


Machine Learning for Makers: Interactive Sensor Data Classification Based on Augmented Code Examples.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
VidCrit: Video-based Asynchronous Video Review.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

The Toastboard: Ubiquitous Instrumentation and Automated Checking of Breadboarded Circuits.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Authoring Illustrations of Human Movements by Iterative Physical Demonstration.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Data-driven adaptive history for image editing.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Drill Sergeant: Supporting Physical Construction Projects through an Ecosystem of Augmented Tools.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Enhancing Cross-Device Interaction Scripting with Interactive Illustrations.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Fiat-Lux: Interactive Urban Lights for Combining Positive Emotion and Efficiency.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
How Can Automatic Feedback Help Students Construct Automata?
ACM Trans. Comput. Hum. Interact., 2015

Soylent: a word processor with a crowd inside.
Commun. ACM, 2015

Tutorons: Generating context-relevant, on-demand explanations and demonstrations of online code.
Proceedings of the 2015 IEEE Symposium on Visual Languages and Human-Centric Computing, 2015

Makers' Marks: Physical Markup for Designing and Fabricating Functional Objects.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

SceneSkim: Searching and Browsing Movies Using Synchronized Captions, Scripts and Plot Summaries.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

All It Takes Is One: Evidence for a Strategy for Seeding Large Scale Peer Learning Interactions.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

fabryq: using phones as gateways to prototype internet of things applications using web scripting.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Structuring, Aggregating, and Evaluating Crowdsourced Design Critique.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Structuring Interactions for Large-Scale Synchronous Peer Learning.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Lamello: Passive Acoustic Sensing for Tangible Input Components.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
A Revolution in the Making [Guest editors' introduction].
IEEE Pervasive Comput., 2014

The Swarm at the Edge of the Cloud.
IEEE Des. Test, 2014

A series of tubes: adding interactivity to 3D prints using internal pipes.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Video digests: a browsable, skimmable format for informational lecture videos.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

HOBS: head orientation-based selection in physical spaces.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Initial experiences with small group discussions in MOOCs.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

Chatrooms in MOOCs: all talk and no action.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

CodeHint: dynamic and interactive synthesis of code snippets.
Proceedings of the 36th International Conference on Software Engineering, 2014

CrowdCrit: crowdsourcing and aggregating visual design critique.
Proceedings of the Computer Supported Cooperative Work, 2014

Should your MOOC forum use a reputation system?
Proceedings of the Computer Supported Cooperative Work, 2014

History assisted view authoring for 3D models.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Identifying Redundancy and Exposing Provenance in Crowdsourced Data Analysis.
IEEE Trans. Vis. Comput. Graph., 2013

Designing Bespoke Interactive Devices.
Computer, 2013

Sauron: embedded single-camera sensing of printed physical user interfaces.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Authoring multi-stage code examples with editable code histories.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

DemoCut: generating concise instructional videos for physical demonstrations.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

HydraScope: creating multi-surface meta-applications through view synchronization and input multiplexing.
Proceedings of the International Symposium on Pervasive Displays, 2013

FAB at CHI: digital fabrication tools, design, and community.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Body-tracking camera control for demonstration videos.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
MobileWorks: Designing for Quality in a Managed Crowdsourcing Architecture.
IEEE Internet Comput., 2012

Demo hour.
Interactions, 2012

Midas: fabricating custom capacitive touch sensors to prototype interactive objects.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Proton++: a customizable declarative multitouch framework.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

MobileWorks: Designing for Quality in a Managed Crowdsourcing Architecture (Extended Abstract).
Proceedings of the 4th Human Computation Workshop, 2012

Dazzle: supporting framing in co-located design teams through remote collaboration tool.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Bribecaster: documenting bribes through community participation.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Collaboratively crowdsourcing workflows with turkomatic.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Shepherding the crowd yields better work.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Delta: a tool for representing and comparing workflows.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Proton: multitouch gestures as regular expressions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

CommunitySourcing: engaging local crowds to perform expert work via physical kiosks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

MixT: automatic generation of step-by-step mixed media tutorials.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Showing is sharing: building shared understanding in human-centered design teams with Dazzle.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Two-handed marking menus for multitouch devices.
ACM Trans. Comput. Hum. Interact., 2011

ShowMeHow: translating user interface instructions between applications.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Stacksplorer: call graph navigation helps increasing code maintenance efficiency.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

The diversity donut: enabling participant control over the diversity of recommended responses.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Crowdsourcing suggestions to programming problems for dynamic web development languages.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Design lessons from the fastest q&a site in the west.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Eden: a professional multitouch tool for constructing virtual organic environments.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

HyperSource: bridging the gap between source and code-related web sites.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Shepherding the crowd: managing and providing feedback to crowd workers.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Crowdsourcing and human computation: systems, studies and platforms.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

How's my mood and stress?: an efficient speech analysis library for unobtrusive monitoring on mobile phones.
Proceedings of the 6th International Conference on Body Area Networks, 2011

MobileWorks: A Mobile Crowdsourcing Platform for Workers at the Bottom of the Pyramid.
Proceedings of the Human Computation, 2011

Turkomatic: Automatic, Recursive Task and Workflow Design for Mechanical Turk.
Proceedings of the Human Computation, 2011

What's the Right Price? Pricing Tasks for Finishing on Time.
Proceedings of the Human Computation, 2011

2010
HyperSource: bridging the gap between source and code-related web sites.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Pictionaire: supporting collaborative design work by integrating physical and digital artifacts.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

What would other programmers do: suggesting solutions to error messages.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

d.note: revising user interfaces through change tracking, annotations, and alternatives.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Augmenting interactive tables with mice & keyboards.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

2008
Hacking, Mashing, Gluing: Understanding Opportunistic Design.
IEEE Pervasive Comput., 2008

Design as exploration: creating interface alternatives through parallel authoring and runtime tuning.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

2007
Programming by a sample: rapidly creating web applications with d.mix.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Building upon everyday play.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Conception et évaluation d'un modèle d'expressivité pour les gestes des agents conversationnels.
Rev. d'Intelligence Artif., 2006

Reflective physical prototyping through integrated design, test, and analysis.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

How bodies matter: five themes for interaction design.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
OROBORO: A Collaborative Bi-Manual Controller with Interpersonal Haptic Feedback.
Proceedings of the New Interfaces for Musical Expression, 2005

Expressive avatars in MPEG-4.
Proceedings of the 2005 IEEE International Conference on Multimedia and Expo, 2005

Implementing Expressive Gesture Synthesis for Embodied Conversational Agents.
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005

Design and evaluation of expressive gesture synthesis for embodied conversational agents.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

2002
Formational Parameters and Adaptive Prototype Instantiation for MPEG-4 Compliant Gesture Synthesis.
Proceedings of the Computer Animation 2002, 2002


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