Stéphanie Philippe

Orcid: 0000-0001-7184-7581

According to our database1, Stéphanie Philippe authored at least 9 papers between 2018 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus.
Virtual Real., 2022

Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review.
Int. J. Hum. Comput. Interact., 2022

2021
Evaluation of User Experiences in an Immersive Role Play for Cross-Institutional and Cross-National Virtual Collaborative Learning in Hospitality Management.
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021

Conception centrée utilisateur d'un environnement virtuel pour la prise de décision collaborative : état de l'art pluridisciplinaire et analyse des besoins.
Proceedings of the Ergo'IA 2021: 17ème Conférence en Ergonomie et Informatique Avancée, Biarritz, France, October 6, 2021

Developing a Platform for using Game-Based Learning in Vocational Education and Training.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Multimodal teaching, learning and training in virtual reality: a review and case study.
Virtual Real. Intell. Hardw., 2020

2019
Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

A Serious Game for Amplifying Awareness on Multimodal Teaching: Game Design and Usability Study.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

2018
Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018


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