Alexis D. Souchet

Orcid: 0000-0003-4885-1392

According to our database1, Alexis D. Souchet authored at least 10 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload.
Virtual Real., March, 2023

Acute Stress Classification with a Stroop task and in-office biophilic Relaxation in Virtual Reality based on Behavioral and Physiological data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus.
Virtual Real., 2022

Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review.
Int. J. Hum. Comput. Interact., 2022

Distinguishing Visual Fatigue, Mental Workload and Acute Stress in Immersive Virtual Reality with Physiological Data: pre-test results.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Cognitive load Classification with a Stroop task in Virtual Reality based on Physiological data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2020
Impacts de la fatigue visuelle sur l'apprentissage via serious game en réalité virtuelle. (Visual fatigue impacts on learning via serious game in virtual reality).
PhD thesis, 2020

Multimodal teaching, learning and training in virtual reality: a review and case study.
Virtual Real. Intell. Hardw., 2020

2019
Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018


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