Panagiotis Petridis

According to our database1, Panagiotis Petridis authored at least 38 papers between 2004 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




Essential features of serious games design in higher education: Linking learning attributes to game mechanics.
BJET, 2017

Multimodal Serious Games Technologies for Cultural Heritage.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

Spark Parameter Tuning via Trial-and-Error.
Proceedings of the Advances in Big Data, 2016

State-of-the-art in Business Games.
Int. J. Serious Games, 2015

Serious games for energy social science research.
Techn. Analysis & Strat. Manag., 2014

Providing Career Guidance to Adolescents through Digital Games: A Case Study.
IJGBL, 2014

Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study.
Entertainment Computing, 2014

A Usability Evaluation of Game-Based Approaches Assessing Risk and Delayed Gratification.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

The Challenges of Developing an Online Tool to Measure the Quality of the Passenger Experience in a PanEuropean Context.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

THE GROWTH: An Environmental Game Focusing on Overpopulation Issues.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System.
Proceedings of the Eighth International Conference on Complex, 2014

A game-based learning approach to road safety: the code of everand.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The Herbert Virtual Museum.
J. Electrical and Computer Engineering, 2013

Assessing Brain-Computer Interfaces for Controlling Serious Games.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses.
Proceedings of the IEEE 10th International Conference on e-Business Engineering, 2013

E-commerce transactions in a virtual environment: virtual transactions.
Electronic Commerce Research, 2012

Construction industry offsite production: A virtual reality interactive training environment prototype.
Advanced Engineering Informatics, 2012

Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources.
Proceedings of the 2nd International Workshop on Learning and Education with the Web of Data, 2012

Brain-controlled serious games for cultural heritage.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Authoring of Adaptive Serious Games.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment.
Proceedings of the Sixth International Conference on Complex, 2012

Serious Games for Cultural Applications.
Proceedings of the Intelligent Computer Graphics 2011, 2011

Building Social Commmunities around Alternate Reality Games.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Serious Games for Cultural Heritage: the GaLA Activities.
Proceedings of the VAST 2011: The 12th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 2011

Scenario-based serious games repurposing.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011

Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction.
Proceedings of the Serious Games and Edutainment Applications., 2011

Developing serious games for cultural heritage: a state-of-the-art review.
Virtual Reality, 2010

An Engine Selection Methodology for High Fidelity Serious Games.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

iSpace- Smart Monitoring of Higher and Further Institutions in UK.
Proceedings of the Sixth International Conference on Intelligent Environments, 2010

Manubuild Construction Site Training Simulator for Offsite Manufacturing.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

ARCOLite - An XML Based System for Building and Presenting Virtual Museum Exhibitions Using Web3D and Augmented Reality.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004