Stéphanie Prévost

Orcid: 0000-0003-3073-4534

According to our database1, Stéphanie Prévost authored at least 16 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Fast Data Generation for Training Deep-Learning 3D Reconstruction Approaches for Camera Arrays.
J. Imaging, January, 2024

2023
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images.
Comput. Graph., October, 2023

2022
Coupling dense point cloud correspondence and template model fitting for 3D human pose and shape reconstruction from a single depth image.
Proceedings of the 2nd International Conference on Interactive Media, 2022

A wide-baseline multiview system for indoor scene capture.
Proceedings of the European Conference on Visual Media Production, 2022

2015
Indexed Dataflow Network: A Multi-layer and Programmable Architecture to Integrate Both Visualization Pipelines and Scene Graphs.
Proceedings of the 19th International Conference on Information Visualisation, 2015

Multi-view 3D reconstruction: a scene-based, visual hull guided, multi-stereovision framework.
Proceedings of the 12th European Conference on Visual Media Production, 2015

2014
Materiality maps: A novel scene-based framework for direct multi-view stereovision reconstruction.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

2012
A virtual discrete rainfall simulator.
Environ. Model. Softw., 2012

2010
An Occlusion Approach with Consistency Constraint for Multiscopic Depth Extraction.
Int. J. Digit. Multim. Broadcast., 2010

2008
A Dynamic Model of Cracks Development Based on a 3D Discrete Shrinkage Volume Propagation.
Comput. Graph. Forum, 2008

A Discrete Modelling of Soil Fragments Transport by Runoff.
Proceedings of the Discrete Geometry for Computer Imagery, 2008

2006
SoDA project: A simulation of soil surface degradation by rainfall.
Comput. Graph., 2006

A Generalized Cracks Simulation on 3D-Meshes.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2006

2001
Multiresolution and Shape Optimization of Implicit Skeletal Model.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Simplification of implicit skeletal models.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
An efficient voxel-based visualization system from an implicit skeletal surface characterization.
Comput. Animat. Virtual Worlds, 2000


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