Céline Loscos

Orcid: 0000-0002-0520-6249

Affiliations:
  • University of Reims Champagne-Ardenne, France


According to our database1, Céline Loscos authored at least 49 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Fast Data Generation for Training Deep-Learning 3D Reconstruction Approaches for Camera Arrays.
J. Imaging, January, 2024

2023
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images.
Comput. Graph., October, 2023

2022
Consistent Multi- and Single-View HDR-Image Reconstruction from Single Exposures.
Proceedings of the Workshop on Intelligent Cinematography and Editing, 2022

Coupling dense point cloud correspondence and template model fitting for 3D human pose and shape reconstruction from a single depth image.
Proceedings of the 2nd International Conference on Interactive Media, 2022

From Capture to Immersive Viewing of 3D HDR Point Clouds.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

Safeguarding our Dance Cultural Heritage.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

A wide-baseline multiview system for indoor scene capture.
Proceedings of the European Conference on Visual Media Production, 2022

2019
Disparity-based HDR imaging.
CoRR, 2019

Automatic Environment Map Registration.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2016
Robust motion flow for mesh tracking of freely moving actors.
Vis. Comput., 2016

2015
Multiscopic HDR Image sequence generation.
J. WSCG, 2015

Time-Varying Surface Reconstruction of an Actor's Performance.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

3D Video: from Capture to Interactive Display.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Multi-view 3D reconstruction: a scene-based, visual hull guided, multi-stereovision framework.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Stereo and Multi-View Video.
Proceedings of the Digital Representations of the Real World, 2015

Reconstruction of Human Motion.
Proceedings of the Digital Representations of the Real World, 2015

Camera Sensor Pipeline.
Proceedings of the Digital Representations of the Real World, 2015

Dynamic Geometry Reconstruction.
Proceedings of the Digital Representations of the Real World, 2015

2014
The Next Big Thing [Guest editors' introduction].
IEEE Computer Graphics and Applications, 2014

Materiality maps: A novel scene-based framework for direct multi-view stereovision reconstruction.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Analysis of the consequences of data quality and calibration on 3D HDR image generation.
Proceedings of the 22nd European Signal Processing Conference, 2014

3D Video: from Capture to Diffusion.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

3D Volume Matching for Mesh Animation of Moving Actors.
Proceedings of the 7th Eurographics Workshop on 3D Object Retrieval, 2014

2010
Coherent radiance capture of scenes under changing illumination conditions for relighting applications.
Vis. Comput., 2010

2009
Analysis of Haptics Evolution from Web Search Engines' Data.
J. Multim., 2009

2008
Automatic High-Dynamic Range Image Generation for Dynamic Scenes.
IEEE Computer Graphics and Applications, 2008

Hierarchical Path Planning for Virtual Crowds.
Proceedings of the Motion in Games, First International Workshop, 2008

2007
Expressing Complex Mental States Through Facial Expressions.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Interaction with co-located haptic feedback in virtual reality.
Virtual Real., 2006

Classification of Illumination Methods for Mixed Reality.
Comput. Graph. Forum, 2006

A versatile large-scale multimodal VR system for cultural heritage visualization.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Building Expression into Virtual Characters.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Inverse Rendering: From Concept to Applications.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
System for simulating dynamic features of crowd behavior.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Automatic HDRI generation of dynamic environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Automatic generation of consistent shadows for augmented reality.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
The Museum of Pure Form: touching real statues in an immersive virtual museum.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

2003
Real-time reflection on moving vehicles in urban environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws.
Proceedings of the Theory and Practice of Computer Graphics 2003 (TPCG 2003), 2003

The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Visualizing Crowds in Real-Time.
Comput. Graph. Forum, 2002

Image/Based Crowd Rendering.
IEEE Computer Graphics and Applications, 2002

2001
Real-time shadows for animated crowds in virtual cities.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

2000
Interactive Virtual Relighting of Real Scenes.
IEEE Trans. Vis. Comput. Graph., 2000

1999
Ré-éclairage et remodélisation interactifs des scènes réelles pour la réalité augmentée. (Interactive Relighting and Remodelling of Real Scenes for Augmented Reality).
PhD thesis, 1999

Interactive Virtual Relighting and Remodeling of Real Scenes.
Proceedings of the Rendering Techniques '99, 1999

1998
Interactive modification of real and virtual lights for augmented reality.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
Interactive High-Quality Soft Shadows in Scenes with Moving Objects.
Comput. Graph. Forum, 1997


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