Yannick Rémion

Orcid: 0000-0003-2278-7265

According to our database1, Yannick Rémion authored at least 23 papers between 1997 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2020
Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core Approach.
IEEE Trans. Vis. Comput. Graph., 2020

2019
Distributed Out-of-Core Approach for In-Situ Volume Rendering of Massive Dataset.
Proceedings of the High Performance Computing, 2019

Simulating Depth Perception in Virtual Microscopy.
Proceedings of the 16th IEEE International Symposium on Biomedical Imaging, 2019

2017
Virtual review of large scale image stack on 3D display.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

2016
Towards an interactive navigation in large virtual microscopy images on 3D displays.
Proceedings of the International Conference on 3D Imaging, 2016

2015
A premixed autostereoscopic OptiX-based volume rendering.
Proceedings of the 2015 International Conference on 3D Imaging, 2015

3D Video: from Capture to Interactive Display.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Multi-view 3D reconstruction: a scene-based, visual hull guided, multi-stereovision framework.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Reconstruction of Dense Correspondences.
Proceedings of the Digital Representations of the Real World, 2015

2014
Materiality maps: A novel scene-based framework for direct multi-view stereovision reconstruction.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

3D Video: from Capture to Diffusion.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2011
Instrument for 3D characterization of autostereoscopic displays.
Proceedings of the Three-Dimensional Imaging, 2011

2010
Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion.
Int. J. Digit. Multim. Broadcast., 2010

An Occlusion Approach with Consistency Constraint for Multiscopic Depth Extraction.
Int. J. Digit. Multim. Broadcast., 2010

2009
Beta sheet simulation in molecular modeling.
Proceedings of the IADIS International Conference Applied Computing 2009, 2009

2007
The art to keep in touch The good use of Lagrange multipliers.
J. Virtual Real. Broadcast., 2007

2004
Image Classification According to the Dominant Colour.
Proceedings of the ICEIS 2004, 2004

Smooth constraints for spline variational modeling.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

2001
d-Dimensional parametric models for dynamic animation of deformable objects.
Vis. Comput., 2001

Towards Mechanical Level of Detail for Knitwear Simulation.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

2000
A dynamic animation engine for generic spline objects.
Comput. Animat. Virtual Worlds, 2000

Dynamic Animation of N-Dimensional Deformable Objects.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

1997
A new unsupervised cube-based algorithm for iso-surface generation.
Comput. Networks ISDN Syst., 1997


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