Stephen A. Palmisano

According to our database1, Stephen A. Palmisano authored at least 21 papers between 2008 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality.
Virtual Real., 2021

Lessons Learned From Immersive and Desktop VR Training of Mines Rescuers.
Frontiers Virtual Real., 2021

Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest.
Frontiers Virtual Real., 2021

2020
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality.
Virtual Real., 2020

Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose.
Frontiers Virtual Real., 2020

Examining the potential of virtual reality to deliver remote rehabilitation.
Comput. Hum. Behav., 2020

Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments.
Comput. Hum. Behav., 2020

Investigating the process of mine rescuers' safety training with immersive virtual reality: A structural equation modelling approach.
Comput. Educ., 2020

2019
Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness.
Displays, 2019

Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality.
Displays, 2019

Can We Predict Susceptibility to Cybersickness?
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Monocular Viewing Protects Against Cybersickness Produced by Head Movements in the Oculus Rift.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Comfortable Locomotion in VR: Teleportation is Not a Complete Solution.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Method for estimating display lag in the Oculus Rift S and CV1.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

2018
Effects of head-display lag on presence in the oculus rift.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2017
Vection and cybersickness generated by head-and-display motion in the Oculus Rift.
Displays, 2017

Evaluating 360-Virtual Reality for Mining Industry's Safety Training.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

2016
A Qualitative Evaluation of the Role of Virtual Reality as a Safety Training Tool for the Mining Industry.
Proceedings of the Intersections in Simulation and Gaming, 2016

2014
Vision and Virtual Environments.
Proceedings of the Handbook of Virtual Environments, 2014

2010
Pilot gaze and glideslope control.
ACM Trans. Appl. Percept., 2010

2008
Vection Change Exacerbates Simulator Sickness in Virtual Environments.
Presence Teleoperators Virtual Environ., 2008


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