Richard Skarbez

Orcid: 0000-0002-2783-5257

Affiliations:
  • La Trobe University, Department of Computer Science and Information Technology, Melbourne Australia


According to our database1, Richard Skarbez authored at least 25 papers between 2006 and 2024.

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Bibliography

2024
A Scientometric History of IEEE VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
It Is Time to Let Go of 'Virtual Reality'.
Commun. ACM, October, 2023

Outcomes of virtual reality technology in the management of generalised anxiety disorder: a systematic review and meta-analysis.
Behav. Inf. Technol., October, 2023

Identification of Language-Induced Mental Load from Eye Behaviors in Virtual Reality.
Sensors, August, 2023

A simulation study investigating a novel method for emotion transfer between virtual humans.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Virtual Replicas of Real Places: Experimental Investigations.
IEEE Trans. Vis. Comput. Graph., 2022

Editorial: Presence and beyond: Evaluating user experience in AR/MR/VR.
Frontiers Virtual Real., 2022

Personalised Physiotherapy Rehabilitation using Artificial Intelligence and Virtual Reality Gaming.
Proceedings of the 15th International Conference on Human System Interaction, 2022

The Design and Development of a Goal-Oriented Framework for Emotional Virtual Humans.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
Immersion and Coherence: Research Agenda and Early Results.
IEEE Trans. Vis. Comput. Graph., 2021

Revisiting Milgram and Kishino's Reality-Virtuality Continuum.
Frontiers Virtual Real., 2021

Lessons Learned From Immersive and Desktop VR Training of Mines Rescuers.
Frontiers Virtual Real., 2021

Distractor Effects on Crossing-Based Interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Investigating the process of mine rescuers' safety training with immersive virtual reality: A structural equation modelling approach.
Comput. Educ., 2020

2019
Immersive Analytics: Theory and Research Agenda.
Frontiers Robotics AI, 2019

A Content-Aware Approach for Analysing Eye Movement Patterns in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Check Your Work: Evaluating VE Effectiveness Using Presence.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
A Survey of Presence and Related Concepts.
ACM Comput. Surv., 2018

Immersion and coherence in a stressful virtual environment.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2017
A Psychophysical Experiment Regarding Components of the Plausibility Illusion.
IEEE Trans. Vis. Comput. Graph., 2017

Coherence changes gaze behavior in virtual human interactions.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Immersion and coherence in a visual cliff environment.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2011
An initial exploration of conversational errors as a novel method for evaluating virtual human experiences.
Proceedings of the IEEE Virtual Reality Conference, 2011

2007
A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
RANSAC-Assisted Display Model Reconstruction for Projective Display.
Proceedings of the IEEE Virtual Reality Conference, 2006


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