Robert S. Allison

According to our database1, Robert S. Allison authored at least 47 papers between 2000 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 





Perspectives on the definition of visually lossless quality for mobile and large format displays.
J. Electronic Imaging, 2018

Sensitivity to natural 3D image transformations during eye movements.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Gaze-Contingent Auditory Displays for Improved Spatial Attention in Virtual Reality.
ACM Trans. Comput.-Hum. Interact., 2017

Designing for the exceptional user: Nonhuman animal-computer interaction (ACI).
Computers in Human Behavior, 2017

Estimating the motion-to-photon latency in head mounted displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Real-time head gesture recognition on head-mounted displays using cascaded hidden Markov models.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Industry and business perspectives on the distinctions between visually lossless and lossy video quality: Mobile and large format displays.
Proceedings of the Human Vision and Electronic Imaging 2017, Burlingame, CA, USA, 29 January 2017, 2017

Airborne Optical and Thermal Remote Sensing for Wildfire Detection and Monitoring.
Sensors, 2016

Impact of depth of field simulation on visual fatigue: Who are impacted? and how?
Int. J. Hum.-Comput. Stud., 2016

Learning Gait Parameters for Locomotion in Virtual Reality Systems.
Proceedings of the Understanding Human Activities Through 3D Sensors, 2016

The effects of depth warping on perceived acceleration in stereoscopic animation.
Proceedings of the International Conference on 3D Imaging, 2016

Evidence that Viewers Prefer Higher Frame-Rate Film.
TAP, 2015

Perceptual Tolerance to Stereoscopic 3D Image Distortion.
TAP, 2015

Gait assessment using the Kinect RGB-D sensor.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

Evaluation of the impact of high frame rates on legibility in S3D film.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

Effects of Long-Term Exposure on Sensitivity and Comfort with Stereoscopic Displays.
TAP, 2014

Gaze-contingent depth of field in realistic scenes: the user experience.
Proceedings of the Eye Tracking Research and Applications, 2014

Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

Detection and Discrimination of Motion-Defined Form: Implications for the Use of Night Vision Devices.
IEEE Trans. Human-Machine Systems, 2013

Shape perception of thin transparent objects with stereoscopic viewing.
TAP, 2013

Biologically-inspired heuristics for human-like walking trajectories toward targets and around obstacles.
Displays, 2013

Robust homography for real-time image un-distortion.
Proceedings of the International Conference on 3D Imaging, 2013

Cyber (motion) sickness in active stereoscopic 3D gaming.
Proceedings of the International Conference on 3D Imaging, 2013

Audio-visual integration in stereoscopic 3D.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

Effect of crosstalk on depth magnitude in thin structures.
J. Electronic Imaging, 2012

Calibration for high-definition camera rigs with marker chessboard.
Proceedings of the 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2012

3D display size matters: Compensating for the perceptual effects of S3D display scaling.
Proceedings of the 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2012

The Effect of Crosstalk on the Perceived Depth From Disparity and Monocular Occlusions.
TBC, 2011

Modeling locomotor control: The advantages of mobile gaze.
TAP, 2011

On the distinction between perceived & predicted depth in S3D films.
Proceedings of the International Conference on 3D Imaging, 2011

Pilot gaze and glideslope control.
TAP, 2010

Contingency evaluation of gaze-contingent displays for real-time visual field simulations.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

Thermal Imaging as a Way to Classify Cognitive Workload.
Proceedings of the Canadian Conference on Computer and Robot Vision, 2010

Real-time simulation of visual defects with gaze-contingent display.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

Variability-Aware Latency Amelioration in Distributed Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

Personal space in virtual reality.
TAP, 2006

The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays.
Presence, 2006

Effects of network delay on a collaborative motor task with telehaptic and televisual feedback.
Proceedings of the Proceedings VRCAI 2004, 2004

Using Saccadic Suppression to Hide Graphic Updates.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

An Optical-Inertial Tracking System for Fully-Enclosed VR Displays.
Proceedings of the 1st Canadian Conference on Computer and Robot Vision (CRV 2004) 17-19 May 2004, 2004

A vision-based head tracking system for fully immersive displays.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

Simulating Self-Motion I: Cues for the Perception of Motion.
Virtual Reality, 2002

Simulating Self-Motion II: A Virtual Reality Tricycle.
Virtual Reality, 2002

Perceptual Stability during Head Movement in Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Egocentric Direction and the Visual Guidance of Robot Locomotion Background, Theory and Implementation.
Proceedings of the Biologically Motivated Computer Vision Second International Workshop, 2002

Tolerance of Temporal Delay in Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

First Steps with a Rideable Computer.
Proceedings of the Virtual Reality 2000 Conference, 2000