Robert S. Allison

Orcid: 0000-0002-4485-2665

According to our database1, Robert S. Allison authored at least 78 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Testing the 'differences in virtual and physical head pose' and 'subjective vertical conflict' accounts of cybersickness.
Virtual Real., March, 2024

2023
Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality.
Virtual Real., June, 2023

Manipulation of Motion Parallax Gain Distorts Perceived Distance and Object Depth in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

The Subjective Quality of Stereoscopic 3D Video Following Display Stream Compression.
Proceedings of the 25th IEEE International Workshop on Multimedia Signal Processing, 2023

Using Augmented Reality to Assess the Role of Intuitive Physics in the Water-Level Task.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

Modelling the relationship between the objective measures of car sickness.
Proceedings of the IEEE Canadian Conference on Electrical and Computer Engineering, 2023

2022
The impacts of lens and stereo camera separation on perceived slant in Virtual Reality head-mounted displays.
IEEE Trans. Vis. Comput. Graph., 2022

2021
The Role of Binocular Vision in Avoiding Virtual Obstacles While Walking.
IEEE Trans. Vis. Comput. Graph., 2021

Effects of Motion Picture Frame Rate on Material and Texture Appearance.
IEEE Trans. Broadcast., 2021

Sensors for Fire and Smoke Monitoring.
Sensors, 2021

ArtScience and the ICECUBE LED Display [ILDm^3].
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

2020
Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments.
Virtual Real., 2020

Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments.
Virtual Real., 2020

Contributions of Stereopsis and Aviation Experience to Simulated Rotary Wing Altitude Estimation.
Hum. Factors, 2020

Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose.
Frontiers Virtual Real., 2020

Motion matters: Comparing naturalness of interaction with two locomotion interfaces using decision-making tasks in virtual reality.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

Validity Testing the NeuLog Galvanic Skin Response Device.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

Subjective Assessment of Stereoscopic Image Quality: The Impact of Visually Lossless Compression.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Optical distortions in VR bias the perceived slant of moving surfaces.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

The Impact of Radial Distortions in VR Headsets on Perceived Surface Slant.
Proceedings of the Human Vision and Electronic Imaging 2020, 2020

Effect of a Constant Camera Rotation on the Visibility of Transsaccadic Camera Shifts.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

2019
Higher-order cognitive processes moderate body tilt effects in vection.
Displays, 2019

Effects of frame rate on vection and postural sway.
Displays, 2019

Transsaccadic Awareness of Scene Transformations in a 3D Virtual Environment.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Perspectives on the definition of visually lossless quality for mobile and large format displays.
J. Electronic Imaging, 2018

The Effects of Visual and Control Latency on Piloting a Quadcopter Using a Head-Mounted Display.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

Sensitivity to natural 3D image transformations during eye movements.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
Gaze-Contingent Auditory Displays for Improved Spatial Attention in Virtual Reality.
ACM Trans. Comput. Hum. Interact., 2017

Designing for the exceptional user: Nonhuman animal-computer interaction (ACI).
Comput. Hum. Behav., 2017

Estimating the motion-to-photon latency in head mounted displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Real-time head gesture recognition on head-mounted displays using cascaded hidden Markov models.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Industry and business perspectives on the distinctions between visually lossless and lossy video quality: Mobile and large format displays.
Proceedings of the Human Vision and Electronic Imaging 2017, Burlingame, CA, USA, 29 January 2017, 2017

Estimation of Altitude in Stereoscopic-3D Versus 2D Real-world Scenes.
Proceedings of the Stereoscopic Displays and Applications XXVIII, Burlingame, CA, USA, January 29, 2017

Paper: Expert Viewers' Preferences for Higher Frame Rate 3D Film.
Proceedings of the Stereoscopic Displays and Applications XXVIII, Burlingame, CA, USA, January 29, 2017

2016
Airborne Optical and Thermal Remote Sensing for Wildfire Detection and Monitoring.
Sensors, 2016

Impact of depth of field simulation on visual fatigue: Who are impacted? and how?
Int. J. Hum. Comput. Stud., 2016

Learning Gait Parameters for Locomotion in Virtual Reality Systems.
Proceedings of the Understanding Human Activities Through 3D Sensors, 2016

The effects of depth warping on perceived acceleration in stereoscopic animation.
Proceedings of the International Conference on 3D Imaging, 2016

2015
Evidence that Viewers Prefer Higher Frame-Rate Film.
ACM Trans. Appl. Percept., 2015

Perceptual Tolerance to Stereoscopic 3D Image Distortion.
ACM Trans. Appl. Percept., 2015

Gait assessment using the Kinect RGB-D sensor.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

Preference for motion and depth in 3D film.
Proceedings of the Stereoscopic Displays and Applications XXVI, 2015

Evaluation of the impact of high frame rates on legibility in S3D film.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
Effects of Long-Term Exposure on Sensitivity and Comfort with Stereoscopic Displays.
ACM Trans. Appl. Percept., 2014

Gaze-contingent depth of field in realistic scenes: the user experience.
Proceedings of the Eye Tracking Research and Applications, 2014

Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

2013
Detection and Discrimination of Motion-Defined Form: Implications for the Use of Night Vision Devices.
IEEE Trans. Hum. Mach. Syst., 2013

Shape perception of thin transparent objects with stereoscopic viewing.
ACM Trans. Appl. Percept., 2013

Biologically-inspired heuristics for human-like walking trajectories toward targets and around obstacles.
Displays, 2013

Robust homography for real-time image un-distortion.
Proceedings of the International Conference on 3D Imaging, 2013

Cyber (motion) sickness in active stereoscopic 3D gaming.
Proceedings of the International Conference on 3D Imaging, 2013

Audio-visual integration in stereoscopic 3D.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
Effect of crosstalk on depth magnitude in thin structures.
J. Electronic Imaging, 2012

Crosstalk reduces the amount of depth seen in 3D images of natural scenes.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

Motion in depth constancy in stereoscopic displays.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

Calibration for high-definition camera rigs with marker chessboard.
Proceedings of the 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2012

3D display size matters: Compensating for the perceptual effects of S3D display scaling.
Proceedings of the 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2012

2011
The Effect of Crosstalk on the Perceived Depth From Disparity and Monocular Occlusions.
IEEE Trans. Broadcast., 2011

Modeling locomotor control: The advantages of mobile gaze.
ACM Trans. Appl. Percept., 2011

On the distinction between perceived & predicted depth in S3D films.
Proceedings of the International Conference on 3D Imaging, 2011

2010
Pilot gaze and glideslope control.
ACM Trans. Appl. Percept., 2010

Contingency evaluation of gaze-contingent displays for real-time visual field simulations.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

Thermal Imaging as a Way to Classify Cognitive Workload.
Proceedings of the Canadian Conference on Computer and Robot Vision, 2010

2008
Real-time simulation of visual defects with gaze-contingent display.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

2007
Variability-Aware Latency Amelioration in Distributed Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
Personal space in virtual reality.
ACM Trans. Appl. Percept., 2006

The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays.
Presence Teleoperators Virtual Environ., 2006

2004
Effects of network delay on a collaborative motor task with telehaptic and televisual feedback.
Proceedings of the Proceedings VRCAI 2004, 2004

Using Saccadic Suppression to Hide Graphic Updates.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

An Optical-Inertial Tracking System for Fully-Enclosed VR Displays.
Proceedings of the 1st Canadian Conference on Computer and Robot Vision (CRV 2004) 17-19 May 2004, 2004

2003
A vision-based head tracking system for fully immersive displays.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
Simulating Self-Motion I: Cues for the Perception of Motion.
Virtual Real., 2002

Simulating Self-Motion II: A Virtual Reality Tricycle.
Virtual Real., 2002

Perceptual Stability during Head Movement in Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Egocentric Direction and the Visual Guidance of Robot Locomotion Background, Theory and Implementation.
Proceedings of the Biologically Motivated Computer Vision Second International Workshop, 2002

2001
Tolerance of Temporal Delay in Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

2000
First Steps with a Rideable Computer.
Proceedings of the Virtual Reality 2000 Conference, 2000


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