Stephen Boyd Davis

Orcid: 0000-0002-5391-4557

According to our database1, Stephen Boyd Davis authored at least 22 papers between 2001 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Creating Artificial Societies through Interaction Analysis: Translating Qualitative Observational Study into Agent-Based Modelling.
Proceedings of the 2021 Conference on Artificial Life, 2021

2016
Using Data Visualisation to Tell Stories about Collections.
Proceedings of the Electronic Visualisation and the Arts, 2016

2015
Computing, Design, Art: Reflections on an Innovative Moment in History.
Proceedings of the History and Philosophy of Computing - Third International Conference, 2015

2014
Spontaneous Interventions for Health: How Digital Games May Supplement Urban Design Projects.
Proceedings of the Technologies of Inclusive Well-Being, 2014

Human-Centric Chronographics: Making Historical Time Memorable.
Proceedings of the Handbook of Human Centric Visualization., 2014

2013
Known Unknowns: Representing Uncertainty in Historical Time.
Proceedings of the Electronic Visualisation and the Arts, 2013

Just in Time: Defining Historical Chronographics.
Proceedings of the Electronic Visualisation in Arts and Culture, 2013

2012
Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8-9 year old children?
Comput. Educ., 2012

Can multiple "spatial" virtual timelines convey the relatedness of chronological knowledge across parallel domains?
Comput. Educ., 2012

2011
Elegant motion: The Senster and other cybernetic sculptures by Edward Ihnatowicz.
Kybernetes, 2011

2010
Extending knowledge domains for new media education: integrating interaction design theory and methods.
New Media Soc., 2010

Just in time: defining historical chronographics.
Proceedings of the Electronic Visualisation and the Arts, 2010

2009
Introduction to the special issue on creative evaluation.
Digit. Creativity, 2009

2008
Locating Drama: A Demonstration of Location-Aware Audio Drama.
Proceedings of the Interactive Storytelling, 2008

2006
<i>'Ere Be Dragons</i>: heartfelt gaming.
Digit. Creativity, 2006

2005
'Ere be dragons: an interactive artwork.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

The amateur creator.
Proceedings of the 5th Conference on Creativity & Cognition, 2005

2004
Intuitive Interaction and Expressive Cinematography in Video Games.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Constructing a Player-Centred Definition of Fun for Video Games Design.
Proceedings of the People and Computers XVIII, 2004

2002
Interacting with pictures: film, narrative and interaction.
Digit. Creativity, 2002

2001
Screen Space: Depiction and the Space of Interactive Media.
Proceedings of the Eurographics Multimedia Workshop 2001, 2001


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