Rachel Jacobs

Orcid: 0000-0003-4682-2328

According to our database1, Rachel Jacobs authored at least 16 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

"It's not just for the Past but it's for the Here and Now": Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2019
The Performative Mirror Space.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

MeMa: Designing the Memory Machine.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2016
The Prediction Machine: Performing Scientific and Artistic Process.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
The Ethical Implications of HCI's Turn to the Cultural.
ACM Trans. Comput. Hum. Interact., 2015

Behind The Scenes at HCI's Turn to the Arts.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
The artists' footprint : investigating the distinct contributions of artists engaging the public with climate data.
PhD thesis, 2014

Designing data driven persuasive games to address wicked problems such as climate change.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

2013
Them and Us: An indoor pervasive gaming experience.
Entertain. Comput., 2013

The timestreams platform: artist mediated participatory sensing for environmental discourse.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

A conversation between trees: what data feels like in the forest.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
A case study of exploding places, a mobile location-based game.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2008
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2006
<i>'Ere Be Dragons</i>: heartfelt gaming.
Digit. Creativity, 2006

2005
'Ere be dragons: an interactive artwork.
Proceedings of the 13th ACM International Conference on Multimedia, 2005


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