Jie Li

Orcid: 0000-0002-6791-104X

Affiliations:
  • EPAM Systems, Hoofddrop, Netherlands
  • CWI, Amsterdam, Netherlands (former)


According to our database1, Jie Li authored at least 33 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Experimentation Everywhere and Every Day: Running A/B Testing in Corporate Environments.
Interactions, February, 2024

2023
Jie Li.
Interactions, 2023

From Immersive Experiences to the Metaverse: How Can We Engage More Users?
Interactions, 2023

User Experience Design Professionals' Perceptions of Generative Artificial Intelligence.
CoRR, 2023

ACTIVE4: A Conceptual Framework for Gathering Empathetic Insights toward Office Workers' Vitality Ecosystem Design.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Towards socialVR: evaluating a novel technology for watching videos together.
Virtual Real., 2022

On the impact of VR assessment on the quality of experience of highly realistic digital humans: A volumetric video case study.
Qual. User Exp., 2022

On the impact of VR assessment on the Quality of Experience of Highly Realistic Digital Humans.
CoRR, 2022

Mediascape XR: A Cultural Heritage Experience in Social VR.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Design and User Research in AR/VR/MR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

The Co-Creation Space: Supporting Asynchronous Artistic Co-creation Dynamics.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022

2021
A Collaborative VR Murder Mystery using Photorealistic User Representations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Evaluating the user Experience of a Photorealistic Social VR Movie.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Social VR: A New Medium for Remote Communication and Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Collaborative Learning & Co-Creation in XR.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Designing User Interface for Facilitating Live Editing in Streaming.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Social VR: A New Medium for Remote Communication and Collaboration.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Designing a Social VR Clinic for Medical Consultations.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Allele-selective lowering of mutant HTT protein by HTT-LC3 linker compounds.
Nat., 2019

Watching Videos Together in Social Virtual Reality: An Experimental Study on User's QoE.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

From the Lab to the OB Truck: Object-Based Broadcasting at the FA Cup in Wembley Stadium.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A New Production Platform for Authoring Object-based Multiscreen TV Viewing Experiences.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Designing an Object-based Preproduction Tool for Multiscreen TV Viewing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
An Effective User Centered Approach: Using Web Design Framework to Support User Experience Design of Interactive Multi-functional Product.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Crowd textures as proximity graphs.
IEEE Commun. Mag., 2014

A study on relation between crowd emotional feelings and action tendencies.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Privacy-Preserving Emotion Detection for Crowd Management.
Proceedings of the Active Media Technology - 10th International Conference, 2014


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