Caroline Hummels

Orcid: 0000-0003-1630-7886

According to our database1, Caroline Hummels authored at least 84 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Towards the Senior Resident Social Interaction System: A Case Study of Interactive Gallery.
Syst., April, 2023

2022
Supporting intergenerational memento storytelling for older adults through a tangible display: a case study.
Pers. Ubiquitous Comput., 2022

Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems.
Int. J. Hum. Comput. Interact., 2022

Non-discursive philosophy by imagining new practices through design.
Adapt. Behav., 2022

Weaving Fire into Form: Aspirations for Tangible and Embodied Interaction
ACM Books 44, ACM, ISBN: 978-1-4503-9769-8, 2022

2021
Scaffolding shared imagination with tangible design.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2020
Facilitating intergenerational storytelling for older adults in the nursing home: A case study.
J. Ambient Intell. Smart Environ., 2020

A Framework Designing for Story Sharing of the Elderly: From Design Opportunities to Concept Selection.
Proceedings of the Intelligent Human Systems Integration 2020, 2020

A System Supporting Intergenerational Storytelling for Older Adults.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2020

Exploring Public Playgrounds through A Data-Enabled Design Approach.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
The enriching limitations of the physical world.
Pers. Ubiquitous Comput., 2019

Augmenting Public Reading Experience to Promote Care Home Residents' Social Interaction.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Slots-Memento: Facilitating Intergenerational Memento Storytelling and Preservation for the Elderly.
Proceedings of the Thirteenth International Conference on Tangible, 2019

R2S: A Public Augmented Printed Media System to Promote Care Home Residents' Social Interaction.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Facilitating Storytelling and Preservation of Mementos for the Elderly Through Tangible Interface.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019

Story-Me: Design of a System to Support Intergenerational Storytelling and Preservation for Older Adults.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Let's Make Things Engaging.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

The Interactive Installation ISH: In Search of Resonant Human Product Interaction.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Designing interactive public displays in caring environments: A case study of OutLook.
J. Ambient Intell. Smart Environ., 2018

Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

Slots-Memento : A System Facilitating Intergenerational Story Sharing and Preservation of Family Mementos.
CoRR, 2018

Slots-story: facilitate inter-generational life story sharing and preservation of the elderly.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-Enabled Design Exploration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Showcase of Data-enabled Design Explorations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing an augmented print media system to promote social interaction in nursing homes: a preliminary study.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018

A Situated Exploration of Designing for Personal Health Ecosystems through Data-enabled Design.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation Processes.
Proceedings of the Tenth International Conference on Tangible, 2017

Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework.
Proceedings of the Tenth International Conference on Tangible, 2017

Interactive Gallery: Enhance Social Interaction for Elders by Story Sharing.
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017

How Design-inclusive UXR Influenced the Integration of Project Activities: Three Design Cases from Industry.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017


[X]Changing Perspectives: Enriching Multi-stakeholder Deliberation with Embodiment in Participatory Society.
Proceedings of the 2017 Conference for E-Democracy and Open Government, 2017

[X]Changing Perspectives: An Interactive System for Participatory Sensemaking.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Touching the dematerialized.
Pers. Ubiquitous Comput., 2016

Data-Enabled Design for Social Change: Two Case Studies.
Future Internet, 2016

Interactive Jewellery: a design exploration.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Ideating in Skills: Developing Tools for Embodied Co-Design.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

ViewBricks: A Participatory System to Increase Social Connectedness for the Elderly in Care Homes.
Proceedings of the Intelligent Environments 2016, 2016

Embodied Encounters Studio: A Tangible Platform for Sensemaking.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Embodying culture: Interactive installation on women's rights.
First Monday, 2015

Re-Orientating Time in Product Design: A Phenomenology-inspired Perspective.
Proceedings of the Ninth International Conference on Tangible, 2015

Seven Principles to Design for Embodied Sensemaking.
Proceedings of the Ninth International Conference on Tangible, 2015

Engaging Encounters: Sketching the Future of TEI.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
Designing in skills studio.
Proceedings of the Eighth International Conference on Tangible, 2014

Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings.
Proceedings of the Eighth International Conference on Tangible, 2014

2013
Measuring and adapting behavior during product interaction to influence affect.
Pers. Ubiquitous Comput., 2013

Matter of transformation: designing an alternative tomorrow inspired by phenomenology.
Interactions, 2013

Post-error expression of speed and force while performing a simple, monotonous task with a haptic pen.
Behav. Inf. Technol., 2013

Wrapping up LinguaBytes, for now.
Proceedings of the Seventh International Conference on Tangible, 2013

Radical clashes: what tangible interaction is made of.
Proceedings of the Seventh International Conference on Tangible, 2013

Social Stairs: Taking the Piano Staircase towards Long-Term Behavioral Change.
Proceedings of the Persuasive Technology - 8th International Conference, 2013

Engage me, do!: engagement catalysers to ignite a (design) conversation.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Instilling cultural values through bodily engagement with human rights.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Hephaestus and the senses.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Trajectories in TEI: reflecting on the evolution of ideas, innovators, and interactions.
Interactions, 2012

2011
Towards design-driven innovation: designing for points of view using intuition through skills.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Luciole, lighting up the design process.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

2010
Redefining toys, games and entertainment products by teaching about playful interactions.
Int. J. Arts Technol., 2010

2009
Tangibles for toddlers learning language.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

The other brother: re-experiencing spontaneous moments from domestic life.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The reflective transformative design process.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The shared worlds of industrial design TU/e and Philips research.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Roll and rock: Exploring the affective loop in a pen.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
A designerly critique on enchantment.
Pers. Ubiquitous Comput., 2008

Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities.
Adv. Hum. Comput. Interact., 2008

E-scale: unity of location and time, increasing bandwidth and enhancing physical learning does matter.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Let me actuate you.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Squeeze, rock, and roll; can tangible interaction with affective products support stress reduction?
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

LinguaBytes.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.
Pers. Ubiquitous Comput., 2007

<i>Explorascope</i>: stimulation of language and communicative skills of multiple handicapped children through an interactive, adaptive educational toy.
Digit. Creativity, 2007

Designing for diversity: developing complex adaptive tangible products.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

When is role playing really experiential?: case studies.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

2005
Let's Make Things Engaging.
Proceedings of the Funology - From Usability to Enjoyment, 2005

The Interactive Installation ISH: In Search of Resonant Human Product Interaction.
Proceedings of the Funology - From Usability to Enjoyment, 2005

2004
ISH and the search for resonant tangible interaction.
Pers. Ubiquitous Comput., 2004

2003
In Search of Resonant Human Computer Interaction: Building and Testing Aesthetic Installations.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

1999
The Expressive Power of Gestures: Capturing Scent in a Spatial Shape.
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 1999

1998
Meaningful Gestures for Human Computer Interaction: Beyond Hand Postures.
Proceedings of the 3rd International Conference on Face & Gesture Recognition (FG '98), 1998

1997
An Intuitive Two-Handed Gestural Interface for Computer Supported Product Design.
Proceedings of the Gesture and Sign Language in Human-Computer Interaction, 1997


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