Suguru Ito

According to our database1, Suguru Ito authored at least 10 papers between 2016 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay.
Proceedings of the IEEE Conference on Games, 2019

2018
Utilizing Multiple Agents for Decision Making in a Fighting Game.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

An Analysis of Fighting Game AIs Having a Persona.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

Applying Hybrid Reward Architecture to a Fighting Game AI.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Screen Design of Portable Terminal to Promote Users' Motivation to Use the System.
Proceedings of the Advances in Ergonomics in Design, 2017

Feature extraction of gameplays for similarity calculation in gameplay recommendation.
Proceedings of the 10th IEEE International Workshop on Computational Intelligence and Applications, 2017

2016
Efficient implementation of breadth first search for general video game playing.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

Position-based reinforcement learning biased MCTS for General Video Game Playing.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016


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