Ryota Ishii

Orcid: 0000-0003-2509-3752

According to our database1, Ryota Ishii authored at least 7 papers between 2018 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2022
Fighting-Game Gameplay Generation Using Highlight Cues.
IEEE Trans. Games, 2022

2021
bcmixed: A Package for Median Inference on Longitudinal Data with the Box-Cox Transformation.
R J., 2021

2019
An Analysis of Highlight-Oriented AI Using Fighting-Game Experience.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay.
Proceedings of the IEEE Conference on Games, 2019

2018
An Analysis of Fighting Game AIs Having a Persona.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018


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