Tomohiro Harada

Orcid: 0000-0002-0704-4351

According to our database1, Tomohiro Harada authored at least 90 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Behavior analysis of emergent rule discovery for cooperative automated driving using deep reinforcement learning.
Artif. Life Robotics, February, 2023

Investigating the influence of survival selection and fitness estimation method in genotype-based surrogate-assisted genetic programming.
Artif. Life Robotics, February, 2023

Emergence of Cooperative Automated Driving Control at Roundabouts Using Deep Reinforcement Learning.
Proceedings of the 62nd Annual Conference of the Society of Instrument and Control Engineers, 2023

Hybrid Rocket Engine Design Using Pairwise Ranking Surrogate-assisted Differential Evolution.
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023

2022
Comparison of synchronous and asynchronous parallelization of extreme surrogate-assisted multi-objective evolutionary algorithm.
Nat. Comput., 2022

A fresh approach to evaluate performance in distributed parallel genetic algorithms.
Appl. Soft Comput., 2022

Differential Evolution Using Surrogate Model Based on Pairwise Ranking Estimation for Constrained Optimization Problems.
Proceedings of the Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems, 2022

Improving Data Sampling Efficiency of Sensitivity Analysis Based on Bilevel Multi-objective Evolutionary Algorithm.
Proceedings of the Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems, 2022

2021
Parallel Genetic Algorithms: A Useful Survey.
ACM Comput. Surv., 2021

A Frequency-based Parent Selection for Reducing the Effect of Evaluation Time Bias in Asynchronous Parallel Multi-objective Evolutionary Algorithms.
CoRR, 2021

Parallel differential evolution applied to interleaving generation with precedence evaluation of tentative solutions.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

Adaptation of Search Generations in Extreme Learning Assisted MOEA/D Based on Estimation Accuracy of Surrogate Model.
Proceedings of the IEEE Congress on Evolutionary Computation, 2021

2020
Analysis of semi-asynchronous multi-objective evolutionary algorithm with different asynchronies.
Soft Comput., 2020

A Study on Efficient Asynchronous Parallel Multi-objective Evolutionary Algorithm with Waiting Time Limitation.
Proceedings of the Theory and Practice of Natural Computing - 9th International Conference, 2020

Search Progress Dependent Parent Selection for Avoiding Evaluation Time Bias in Asynchronous Parallel Multi-Objective Evolutionary Algorithms.
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020

Analysis of Relation between Prediction Accuracy of Surrogate Model and Search Performance on Extreme Learning Machine Assisted MOEA/D.
Proceedings of the 59th Annual Conference of the Society of Instrument and Control Engineers of Japan, 2020

Interleaving Generation Evolutionary Algorithm with Precedence Evaluation of Tentative Offspring.
Proceedings of the 59th Annual Conference of the Society of Instrument and Control Engineers of Japan, 2020

Proposal of Surrogate Model for Genetic Programming Based on Program Structure Similarity.
Proceedings of the 59th Annual Conference of the Society of Instrument and Control Engineers of Japan, 2020

Proposal of Multimodal Program optimization Benchmark and Its Application to Multimodal Genetic Programming.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

2019
Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG.
CoRR, 2019

Promoting Emotional Well-Being with Angry-Birds-like Gameplay on Pixel Image Levels.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Player Dominance Adjustment Motion Gaming AI for Health Promotion.
Proceedings of the Motion, Interaction and Games, 2019

Improving Brain Memory through Gaming Using Hand Clenching and Spreading.
Proceedings of the Motion, Interaction and Games, 2019

Multimodal genetic programming using program similarity measurement and its application to wall-following problem.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019

Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

Enhance Physical and Mental Well-Being of Game Players in an Endless Running Game.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

An Analysis of Highlight-Oriented AI Using Fighting-Game Experience.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

Towards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players using Art-Therapy-Embedded Procedural Content Generation.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment.
Proceedings of the IEEE Conference on Games, 2019

A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay.
Proceedings of the IEEE Conference on Games, 2019

An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms.
Proceedings of the IEEE Conference on Games, 2019

TGIF!: Selecting the most healing TNT by optical flow.
Proceedings of the Symposium Interpretable AI for Well-being: Understanding Cognitive Bias and Social Embeddedness co-located with Association for the Advancement of Artificial Intelligence 2019 Spring Symposium (AAAI-Spring Symposium 2019), 2019

2018
A Study on Multimodal Genetic Programming Introducing Program Simplification.
Proceedings of the 2018 Joint 10th International Conference on Soft Computing and Intelligent Systems (SCIS) and 19th International Symposium on Advanced Intelligent Systems (ISIS), 2018

Semi-autonomous Collision Avoidance Flight Using Two Dimensional Laser Range Finder with Mirrors for Bridge Inspection.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2018

Evolutionary algorithm using surrogate assisted model for simultaneous design optimization benchmark problem of multiple car structures.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018

Crowding distance based promising solution selection in surrogate assisted asynchronous multi-objective evolutionary algorithm.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018

Adaptive asynchrony in semi-asynchronous evolutionary algorithm based on performance prediction using search history.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Blow Up Depression with In-Game TNTs.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

An Angry Birds-like Game System for Promoting Players' Emotion.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

Utilizing Multiple Agents for Decision Making in a Fighting Game.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

An Object Matrix Input Format for a Deep AI in Angry Birds and the Like.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

An Analysis of Fighting Game AIs Having a Persona.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

Applying Hybrid Reward Architecture to a Fighting Game AI.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Sleep Stage Re-Estimation Method According To Sleep Cycle Change.
Proceedings of the 2018 AAAI Spring Symposia, 2018

A Personalized Method for Calorie Consumption Assessment.
Proceedings of the 2018 AAAI Spring Symposia, 2018

2017
Machine-Code Program Evolution by Genetic Programming Using Asynchronous Reference-Based Evaluation Through Single-Event Upset in On-Board Computer.
J. Robotics Mechatronics, 2017

Segmentation Mask Refinement Using Image Transformations.
IEEE Access, 2017

Integrating surrogate evaluation model and asynchronous evolution in multi-objective evolutionary algorithm for expensive and different evaluation time.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

A study of self-adaptive semi-asynchronous evolutionary algorithm on multi-objective optimization problem.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Towards adaptive motion gaming AI with player's behavior modeling for health promotion.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

Intelligent assistant for providing instructions and recommending motions during full-body motion gaming.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

Procedural generation of angry birds fun levels using pattern-struct and preset-model.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Performance comparison of parallel asynchronous multi-objective evolutionary algorithm with different asynchrony.
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017

Sleep Stage Estimation Based on Appriximate Heartrate Calculated from Other Persons.
Proceedings of the 2017 AAAI Spring Symposia, 2017

Adaptive Motion Gaming AI for Health Promotion.
Proceedings of the 2017 AAAI Spring Symposia, 2017

Improving Accuracy of Real-Time Sleep Stage Estimation by Considering Personal Sleep Feature and Rapid Change of Sleep Behavior.
Proceedings of the 2017 AAAI Spring Symposia, 2017

AI for Game Spectators: Rise of PPG.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

Multimodal genetic programming by using tree structure similarity clustering.
Proceedings of the 10th IEEE International Workshop on Computational Intelligence and Applications, 2017

Feature extraction of gameplays for similarity calculation in gameplay recommendation.
Proceedings of the 10th IEEE International Workshop on Computational Intelligence and Applications, 2017

2016
Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models.
CoRR, 2016

An Improvement of Matrix Factorization with Bound Constraints for Recommender Systems.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016

Personalized Real-Time Sleep Stage from Past Sleep Data to Today's Sleep Estimation.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Application of Monte-Carlo tree search in a fighting game AI.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

Efficient implementation of breadth first search for general video game playing.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

Position-based reinforcement learning biased MCTS for General Video Game Playing.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Procedural generation of angry birds levels with adjustable difficulty.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

Real-Time Sleep Stage Estimation from Biological Data with Trigonometric Function Regression Model.
Proceedings of the 2016 AAAI Spring Symposia, 2016

Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Estimating surrounding symptom level of dementia patient by sleep stage.
Proceedings of the 9th International Symposium on Medical Information and Communication Technology, 2015

Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Improving heuristic search for RTS-game unit micromanagement using reinforcement learning.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Investigating Kinect-based fighting game AIs that encourage their players to use various skills.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Toward robustness against environmental change speed by artificial bee colony algorithm based on local information sharing.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

Sightseeing plan recommendation system using sequential pattern mining based on adjacent activities.
Proceedings of the 10th Asian Control Conference, 2015

Towards Ambient Intelligence System for Good Sleep By Sound Adjusted to Heartbeat and Respiration.
Proceedings of the 2015 AAAI Spring Symposia, 2015

2014
What is Needed to Promote an Asynchronous Program Evolution in Genetic Programing?
Proceedings of the Learning and Intelligent Optimization, 2014

Favor Information Presentation and Its Effect for Collective-Adaptive Situation.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

Asynchronously evolving solutions with excessively different evaluation time by reference-based evaluation.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Asynchronous Evolution by Reference-Based Evaluation: Tertiary Parent Selection and Its Archive.
Proceedings of the Genetic Programming - 17th European Conference, 2014

Sleep Stage Estimation Using Synthesized Data of Heart Rate and Body Movement.
Proceedings of the 2014 AAAI Spring Symposia, 2014

2013
Towards Understanding of Relationship among Pareto Optimal Solutions in Multi-dimensional Space via Interactive System.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013

Asynchronous Evaluation Based Genetic Programming: Comparison of Asynchronous and Synchronous Evaluation and Its Analysis.
Proceedings of the Genetic Programming - 16th European Conference, 2013

Analyzing Program Evolution in Genetic Programming using Asynchronous Evaluation.
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013

2012
Evolving conditional branch programs in Tierra-based Asynchronous Genetic Programming.
Proceedings of the 6th International Conference on Soft Computing and Intelligent Systems (SCIS), 2012

2011
Robustness to Bit Inversion in Registers and Acceleration of Program Evolution in On-Board Computer.
J. Adv. Comput. Intell. Intell. Informatics, 2011

Adaptive mutation depending on program size in asynchronous program evolution.
Proceedings of the Third World Congress on Nature & Biologically Inspired Computing, 2011


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