Susan M. Ferreira
According to our database1,
Susan M. Ferreira
authored at least 11 papers
between 2011 and 2018.
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Bibliography
2018
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
2017
A mobile platform for controlling and interacting with a do-it-yourself smart eyewear.
Int. J. Pervasive Comput. Commun., 2017
Older people's production and appropriation of digital videos: an ethnographic study.
Behav. Inf. Technol., 2017
Digital Learning Game Scenario - A Pedagogical Pattern Applied to Serious Game Design.
Proceedings of the CSEDU 2017, 2017
2016
Going Beyond Telecenters to Foster the Digital Inclusion of Older People in Brazil: Lessons Learned from a Rapid Ethnographical Study.
Inf. Technol. Dev., 2016
On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People.
Games Cult., 2016
Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Proceedings of the 14th International Conference on Advances in Mobile Computing and Multi Media, 2016
2015
An Alternative view of ICTs use by older people in human-computer interaction: similarities, digital content creation and perceived well-being.
PhD thesis, 2015
2011
ACM SIGACCESS Access. Comput., 2011
Preliminary Findings of an Ethnographical Research on Designing Accessible Geolocated Services with Older People.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011