Susumu Nakata

According to our database1, Susumu Nakata authored at least 22 papers between 2000 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Efficient local smoothed particle hydrodynamics with precomputed patches.
Int. J. Comput. Math., 2020

2018
Automatic generation of hair motion of 3D characters following japanese anime style.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

2015
Particle-based parallel fluid simulation in three-dimensional scene with implicit surfaces.
J. Supercomput., 2015

Optimization and simplification of dynamic scripting with evolution strategy and fuzzy control in a fighting game AI.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

2013
Modeling High-Quality and Game-Like Virtual Space of a Court Noble House by Using 3D Game Engine.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

2012
Real-time isosurface rendering of smooth fields.
J. Vis., 2012

Particle-Based Transparent Rendering of Implicit Surfaces and its Application to Fused Visualization.
Proceedings of the 14th Eurographics Conference on Visualization, 2012

Semi-transparent and Fused Visualization of Tetrahedral Simulation Volume Data.
Proceedings of the AsiaSim 2012, 2012

3D CG Model and Virtual Space of Court Noble House "Reizei-ke".
Proceedings of the AsiaSim 2012, 2012

Particle-Based Transparent Texture Mapping for Implicit Surfaces.
Proceedings of the AsiaSim 2012, 2012

2011
Data fitting independent of grid structure using a volumic version of MPU.
J. Vis., 2011

Meshfree elastodynamic Analysis of three-dimensional solids using radial Point interpolation method.
Int. J. Model. Simul. Sci. Comput., 2011

Parallel meshfree computation for parabolic equations on graphics hardware.
Int. J. Comput. Math., 2011

Particle-Based Transparent Visualization of 3D Inner Structure of Funeboko in Gion Festival.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
Grid-Independent Metropolis Sampling for Volume Visualization.
Int. J. Model. Simul. Sci. Comput., 2010

2009
Reconstruction of Kyoto of the Edo era based on arts and historical documents: 3D urban model based on historical GIS data.
Int. J. Humanit. Arts Comput., 2009

Automatic Modeling of Virtual 3D Streets Based on GIS Data - Application to Generation of Kyoto in the Edo Era.
Proceedings of the Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2009), 2009

Volume Visualization with Grid-Independent Adaptive Monte Carlo Sampling.
Proceedings of the Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2009), 2009

2007
Stochastic visualization of intersection curves of implicit surfaces.
Comput. Graph., 2007

Preprocessing for Accelerating Convergence of Repulsive-Particle Systems for Sampling Implicit Surfaces.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

2000
Regularization Method by Rank Revealing QR Factorization and Its Optimization.
Proceedings of the Numerical Analysis and Its Applications, 2000


  Loading...