Takayuki Kosaka

Orcid: 0000-0002-4407-3215

According to our database1, Takayuki Kosaka authored at least 15 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Development and Discussion of an Authentic Game to Develop Cleaning Skills.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

2020
Generating a Visual Map of the Crane Workspace Using Top-View Cameras for Assisting Operation.
J. Robotics Mechatronics, 2020

2019
Editor's Message to Special Issue of Entertainment Computing.
J. Inf. Process., 2019

2018
Reducing Fear or Anxiety by Simulating Breathing Movements as Physical Contact with an Unrelated Person.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018

2017
Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

2014
Safe Walker-Shoes That Alert the Wearer to a Danger.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management, 2014

Food Practice Shooter: A Serious Game with a Real-World Interface for Nutrition and Dietary Education.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014

2013
Resolution of sleep deprivation problems using ZZZoo Pillows.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Serious dietary education system for changing food preferences "food practice shooter".
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

ZZZoo pillows: sense of sleeping alongside somebody.
Proceedings of the SIGGRAPH Asia 2013, 2013

2012
AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era.
Proceedings of the Virtual Reality International Conference, 2012

2011
GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

"Mommy Tummy" a pregnancy experience system simulating fetal movement.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2009
WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Back to the mouth.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009


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