Tanja Walsh

According to our database1, Tanja Walsh authored at least 11 papers between 2010 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2016
Understanding the Lived Experience of Five Individuals with Mobility Aids.
Proceedings of the Universal Design 2016: Learning from the Past, Designing for the Future, 2016

Exploring motivational aspects and user experience of mobile mathematics learning service in south africa.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

2015
Localization of storyboards for cross-cultural user studies.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

2014
Sentence Completion for Understanding Users and Evaluating User Experience.
Interact. Comput., 2014

Developing interactive systems for different cultures: issues of assessing user experience with visual materials.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Axe UX: Exploring long-term user experience with iScale and AttrakDiff.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

2013
The effect of language in answering qualitative questions in user experience evaluation web-surveys.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

2012
Approaches to cross-cultural design: two case studies with UX web-surveys.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2011
Collecting cross-cultural user data with internationalized storyboard survey.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

2010
Cultural differences in smartphone user experience evaluation.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

Introducing game and playful experiences to other application domains through personality and motivation models.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010


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