Marion Boberg

According to our database1, Marion Boberg authored at least 10 papers between 2008 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Long-Term User Experience and Persuasion on 3DFysio, A Mobile Rehabilitation Application.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019

2015
PLEXQ: Towards a Playful Experiences Questionnaire.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2013
Twisting touch: combining deformation and touch as input within the same interaction cycle on handheld devices.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Feel the action: dynamic tactile cues in the interaction with deformable uis.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Image space: an empirical study of geotagged mobile media content capture and sharing.
Proceedings of the International Conference on Media of the Future, 2012

2011
Applying the PLEX framework in designing for playfulness.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

2010
Introducing game and playful experiences to other application domains through personality and motivation models.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

2009
Applying game achievement systems to enhance user experience in a photo sharing service.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Designing avatars.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008


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