Hannu Korhonen

Orcid: 0000-0001-7911-3507

According to our database1, Hannu Korhonen authored at least 33 papers between 2001 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2017
A Review of Social Features in Social Network Games.
Trans. Digit. Games Res. Assoc., 2017

The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Investigating mid-air gestures and handhelds in motion tracked environments.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

2015
Developing Novel Services for the Railway Station Area through Experience-Driven Design.
IxD&A, 2015

Domain-specific playability problems in social network games.
Int. J. Arts Technol., 2015

Exploring Playful Experiences in Social Network Games.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2014
Playful or Gameful?: creating delightful user experiences.
Interactions, 2014

Common playability problems in social network games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Exploring Playability of Social Network Games.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Applying the PLEX framework in designing for playfulness.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

The explanatory power of playability heuristics.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Exploring playfulness in user experience of personal mobile products.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Analysing user experience of personal mobile products through contextual factors.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

Collaborative use of mobile phones for brainstorming.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Please enjoy!: workshop on playful experiences in mobile HCI.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Introducing game and playful experiences to other application domains through personality and motivation models.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

Comparison of playtesting and expert review methods in mobile game evaluation.
Proceedings of the Fun and Games, 2010

World-wide access to geospatial data by pointing through the earth.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Let users tell the story: evaluating user experience with experience reports.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Applying game achievement systems to enhance user experience in a photo sharing service.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Expert review method in game evaluations: comparison of two playability heuristic sets.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Player Perception of Context Information Utilization in Pervasive Mobile Games.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Playability and Player Experience Research [Panel Abstracts].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Asynchronous gameplay in pervasive multiplayer mobile games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Pervasive Mobile Games - A New Mindset for Players and Developers.
Proceedings of the Fun and Games, 2008

Mobile multimedia presentation editor: enabling creation of audio-visual stories on mobile devices.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Utilizing Sound Effects in Mobile User Interface Design.
Proceedings of the Human-Computer Interaction, 2007

Playability heuristics for mobile multi-player games.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Finding communication hot spots of location-based postings.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Playability heuristics for mobile games.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

2005
Audio feedback on a mobile phone for number dialing.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Mobile Photo Browsing with Pipelines and Spatial Cues.
Proceedings of the Human-Computer Interaction, 2005

2001
ToyMobile: Image-based Telecommunication and Small Children.
Proceedings of the People and Computers XV, 2001


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