Tanya Krzywinska

Orcid: 0000-0002-0744-4144

According to our database1, Tanya Krzywinska authored at least 9 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2020
From Immersion's Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts.
ACM Journal on Computing and Cultural Heritage, 2020

2009
Sex and Videogames: A Case of Misappearance? [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2006
Guest Editors' Introduction.
Games Cult., 2006

Blood Scythes, Festivals, Quests, and Backstories: World Creation and Rhetorics of Myth in World of Warcraft.
Games Cult., 2006

The Pleasures and Dangers of the Game: Up Close and Personal.
Games Cult., 2006

2005
'Who's World is it?': Creative Play and Player Presence in World of Warcraft.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
Gamescapes: exploration and virtual presence in game-worlds.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Computer Games / Cinema / Interfaces.
Proceedings of the Computer Games and Digital Cultures Conference, 2002


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