Michael 'Adrir' Scott

Affiliations:
  • Brunel University, UK


According to our database1, Michael 'Adrir' Scott authored at least 36 papers between 2012 and 2022.

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Bibliography

2022
An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects.
Proceedings of the UKICER 2022: The United Kingdom and Ireland Computing Education Research Conference, Dublin, Ireland, September 1, 2022

2021
Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects.
Proceedings of the UKICER '21: United Kingdom and Ireland Computing Education Research Conference, Glasgow, UK, September 2, 2021

Foundations for Esports Curricula in Higher Education.
Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education, 2021

Towards a Framework to Support the Design of Esports Curricula in Higher Education.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021

2020
From Immersion's Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts.
ACM Journal on Computing and Cultural Heritage, 2020

Improving Technical Communication with a Cue Awareness Intervention using Poster Presentations.
Proceedings of the CEP 2020: Computing Education Practice 2020, 2020

2019
Nurturing Collaboration in an Undergraduate Computing Course with Robot-themed Team Training and Team Building.
Proceedings of the 3rd Conference on Computing Education Practice, 2019

2018
Crafting engaging programming experiences for young people in GLAM spaces: the iOi-sphere.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

Introductory programming: a systematic literature review.
Proceedings of the Proceedings Companion of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

A review of introductory programming research 2003-2017.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

2017
On the Educational Impact of Lecture Recording Reduction: Evidence from a Randomised Trial.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

If Memory Serves: Towards Designing and Evaluating a Game for Teaching Pointers to Undergraduate Students.
Proceedings of the 2017 ITiCSE Working Group Reports, 2017

Game Development for Computer Science Education.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

2016
Do Personality and Culture Influence Perceived Video Quality and Enjoyment?
IEEE Trans. Multim., 2016

Personality, Culture, and System Factors - Impact on Affective Response to Multimedia.
CoRR, 2016


2015
Self-beliefs in the introductory programming lab and game-based fantasy role-play.
PhD thesis, 2015

Enhancing Practice and Achievement in Introductory Programming With a Robot Olympics.
IEEE Trans. Educ., 2015

Designing for designers: Towards the development of accessible ICT products and services using the VERITAS framework.
Comput. Stand. Interfaces, 2015

Cross-Cultural Differences in Students' Intention to Use RSS Feeds between Lebanon and the United Kingdom: A Multi-Group Invariance Analysis Based on the Technology Acceptance Model.
CoRR, 2015

The CP-QAE-I: A video dataset for exploring the effect of personality and culture on perceived quality and affect in multimedia.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Modelling Human Factors in Perceptual Multimedia Quality: On The Role of Personality and Culture.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

Reliability in the Assessment of Program Quality by Teaching Assistants During Code Reviews.
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 2015

Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Modelling the influence of personality and culture on affect and enjoyment in multimedia.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
On the Domain-Specificity of Mindsets: The Relationship Between Aptitude Beliefs and Programming Practice.
IEEE Trans. Educ., 2014

Measuring enrichment: the assembly and validation of an instrument to assess student self-beliefs in CS1.
Proceedings of the International Computing Education Research Conference, 2014

Assessing the Role of Conceptual Knowledge in an Anti-phishing Educational Game.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Promoting inclusive design practice at the Global Game Jam: A pilot evaluation.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice at the Global Games Jam
CoRR, 2013

Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools
CoRR, 2013

Educating Programmers: A Reflection on Barriers to Deliberate Practice.
CoRR, 2013

Integrating fantasy role-play into the programming lab: exploring the 'projective identity' hypothesis.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Projective identity and procedural rhetoric in educational multimedia: towards the enrichment of programming self-concept and growth mindset with fantasy role-play.
Proceedings of the ACM Multimedia Conference, 2013

Implicit theories of programming aptitude as a barrier to learning to code: are they distinct from intelligence?
Proceedings of the Innovation and Technology in Computer Science Education conference 2013, 2013

2012
A monument to the player: preserving a landscape of socio-cultural capital in the transitional MMORPG.
New Rev. Hypermedia Multim., 2012


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