Thomas P. Hartley

Affiliations:
  • University of Wolverhampton, UK


According to our database1, Thomas P. Hartley authored at least 15 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Robust Optical Based Hand Interaction for Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

2017
Presenting and Investigating the Efficacy of an Educational Interactive Mobile Application for British Sign Language Using Hand Gesture Detection Techniques.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017

Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Dual-Mode User Interfaces for Web Based Interactive 3D Virtual Environments Using Three.js.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Interactive Reading Using Low Cost Brain Computer Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

TTracker: Using Finger Detection to Improve Touch Typing Training.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

2013
C# interpreter and unity 3D for educational programming games.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Monitoring of patient fluid intake using the Xbox Kinect.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

2012
Emotions for intelligent agents in crisis management simulations: A survey.
Proceedings of the 17th International Conference on Computer Games, 2012

In-game adaptation of a navigation mesh cell path.
Proceedings of the 17th International Conference on Computer Games, 2012

Navigational techniques to improve usability and user experience in RPG games.
Proceedings of the 17th International Conference on Computer Games, 2012

2011
In-game tactic adaptation for interactive computer games.
Proceedings of the 16th International Conference on Computer Games, 2011

Smart Terrain in Online Tactic Agent decision making process.
Proceedings of the 16th International Conference on Computer Games, 2011

2009
Online action adaptation in interactive computer games.
Comput. Entertain., 2009

2008
Online adaptation for autonomous agents in interactive environments.
PhD thesis, 2008


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