Lucia Pannese

According to our database1, Lucia Pannese authored at least 20 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
A Novel Virtual Coaching System Based on Personalized Clinical Pathways for Rehabilitation of Older Adults - Requirements and Implementation Plan of the vCare Project.
Frontiers Digit. Health, 2020

2019
Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial.
BMC Medical Informatics Decis. Mak., 2019

2015
Games Keep You Forever Young in Mind and Body.
Proceedings of the Serious Games, Interaction, and Simulation, 2015

2014
Serious Games to support Reflection in the HealthCare Sector.
Int. J. Serious Games, 2014

Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings.
EAI Endorsed Trans. Ambient Syst., 2014

Pegaso: A Serious Game to Prevent Obesity.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management, 2014

2013
Computing technologies for reflective, creative care of people with dementia.
Commun. ACM, 2013

Semantic Social Sensing for Improving Simulation Environments for Learning.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

ViewS in User Generated Content for Enriching Learning Environments: A Semantic Sensing Approach.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Workshop: Tutorial on Serious Games for Entrepreneurship.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Emotions for intelligent agents in crisis management simulations: A survey.
Proceedings of the 17th International Conference on Computer Games, 2012

2011
Augmenting the learning experience with virtual simulation systems.
Proceedings of the 29th ACM international conference on Design of communication, 2011

ImREAL: immersive reflective experience-based adaptive learning.
Proceedings of the 29th ACM international conference on Design of communication, 2011

2010
Creative Learning with Serious Games.
Int. J. Emerg. Technol. Learn., 2010

Effective Design and Evaluation of Serious Games: The Case of the e-VITA Project.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

2007
Games and learning come together to maximise effectiveness: The challenge of bridging the gap.
Br. J. Educ. Technol., 2007

Business Intelligence for Strategic Marketing: Predictive Modelling of Customer Behaviour Using Fuzzy Logic and Evolutionary Algorithms.
Proceedings of the Applications of Evolutinary Computing, 2007

Star Rating for Social Care Services: Simulation Scenario in the PROLIX Framework.
Proceedings of the EC-TEL 2007 Poster Session, Crete, Greece, September 17-20, 2007, 2007

2006
Simulation as Efficient Support to Learning Business Dynamics.
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006

2005
Competence Tracking and Automatic Training Design Simulation.
Proceedings of the WM 2005: Professional Knowledge Management - Experiences and Visions, Contributions to the 3rd Conference Professional Knowledge Management, 2005


  Loading...