Tim Welsh

Orcid: 0000-0002-5892-8595

According to our database1, Tim Welsh authored at least 12 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Reinforcement Learning for Wildfire Mitigation in Simulated Disaster Environments.
CoRR, 2023

2021
Goal-Directed Reaching in Real, Augmented, and Virtual Environments.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking.
Frontiers Virtual Real., 2020

2019
Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
A Tangible VR Game Designed for Spatial Penetrative Thinking Ability.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Evaluating the effect of tangible virtual reality on spatial perspective taking ability.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2013
Recognising your self in virtual avatars.
Int. J. Arts Technol., 2013

Reach across the boundary: evidence of physical tool appropriation following virtual practice.
Proceedings of the Seventh International Conference on Tangible, 2013

2011
I'm in the game: embodied puppet interface improves avatar control.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

2010
Recognizing self in puppet controlled virtual avatars.
Proceedings of the Fun and Games, 2010

2009
Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009


  Loading...