Sanjay Chandrasekharan

Orcid: 0000-0001-9484-8675

According to our database1, Sanjay Chandrasekharan authored at least 28 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
From Embodied Doing to Computational Thinking in Kindergarten: A Punctuated Motor Control Model.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023

2021
Rethinking correspondence: how the process of constructing models leads to discoveries and transfer in the bioengineering sciences.
Synth., 2021

Touchy feely vectors: A compensatory design approach to support model-based reasoning in developing country classrooms.
J. Comput. Assist. Learn., 2021

2019
Touchy Feely Affordances of Digital Technology for Embodied Interactions Can Enhance 'Epistemic Access'.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019

The Affordable Touchy Feely Classroom: Textbooks Embedded with Manipulable Vectors and Lesson Plans Augment Imagination, Extend Teaching-Learning Practices.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Recombinant building: the ability to generate and recombine navigation structures is difficult to acquire through just reinforcement learning.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

Hands in mind: learning to write with both hands improves inhibitory control, but not attention.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

2018
Recombinant Enaction: Manipulatives Generate New Procedures in the Imagination, by Extending and Recombining Action Spaces.
Cogn. Sci., 2018

2017
Augmenting the Textbook for Enaction: Designing Media for Participatory Learning in Classrooms.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

2016
Active Pathways: Using Active Tangibles and Interactive Tabletops for Collaborative Modeling in Systems Biology.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

"Hearts Pump and Hearts Beat": Engineering Estimation as a Form of Model-Based Reasoning.
Proceedings of the Transforming Learning, 2016

2015
Building Cognition: The Construction of Computational Representations for Scientific Discovery.
Cogn. Sci., 2015

Eye to I: Males Recognize Own Eye Movements, Females Inhibit Recognition.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

2014
Eye-Tracking in STEM Education Research: Limitations, Experiences and Possible Extensions.
Proceedings of the Sixth IEEE International Conference on Technology for Education, 2014

The Enactive equation: Exploring How Multiple External Representations are Integrated, Using a Fully Controllable Interface and Eye-Tracking.
Proceedings of the Sixth IEEE International Conference on Technology for Education, 2014

Beyond interfaces: Understanding the Process of Designing Grassroots technologies, to Develop Sustainability Case Studies for Engineering Education.
Proceedings of the Sixth IEEE International Conference on Technology for Education, 2014

2013
Recognising your self in virtual avatars.
Int. J. Arts Technol., 2013

2011
I'm in the game: embodied puppet interface improves avatar control.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Building Cognition: The Construction of External Representations for Discovery.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

Kinesthetic pathways: a tabletop visualization to support discovery in systems biology.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Recognizing self in puppet controlled virtual avatars.
Proceedings of the Fun and Games, 2010

2009
Hybrid analogies in conceptual innovation in science.
Cogn. Syst. Res., 2009

Building to Discover: A Common Coding Model.
Cogn. Sci., 2009

Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

2007
The Origin of Epistemic Structures and Proto-Representations.
Adapt. Behav., 2007

2005
The Advantages of the Signaling Strategy in a Dynamic Environment: Cognitive Modeling Using RoboCup.
Proceedings of the RoboCup 2005: Robot Soccer World Cup IX, 2005

2004
Simple Agents Learning to Add Useful Structures to the World.
Proceedings of the International Conference on Cognitive Modelling, 2004

Why Soccer Players Yell: Using RoboCup to Model the Advantage of Signaling.
Proceedings of the International Conference on Cognitive Modelling, 2004


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