Timothy Merino

Orcid: 0009-0001-3278-0430

According to our database1, Timothy Merino authored at least 11 papers between 2023 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning.
CoRR, May, 2026

Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes.
CoRR, April, 2026

2025
All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation.
CoRR, August, 2025

A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025

Procedural Content Generation in Minecraft via Disentangled Representation Learning Models.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025

God's Innovation Project - Empowering the Player with Generative AI.
Proceedings of the IEEE Conference on Games, 2025

Moonshine: Distilling Game Content Generators into Steerable Generative Models.
Proceedings of the Thirty-Ninth AAAI Conference on Artificial Intelligence, 2025

2024
Missed Connections: Lateral Thinking Puzzles for Large Language Models.
Proceedings of the IEEE Conference on Games, 2024

Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024

2023
Interactive Latent Variable Evolution for the Generation of Minecraft Structures.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023


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