Timothy Merino
Orcid: 0009-0001-3278-0430
According to our database1,
Timothy Merino authored at least 11 papers
between 2023 and 2026.
Collaborative distances:
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Bibliography
2026
CoRR, May, 2026
Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes.
CoRR, April, 2026
2025
CoRR, August, 2025
A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025
Procedural Content Generation in Minecraft via Disentangled Representation Learning Models.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025
Proceedings of the IEEE Conference on Games, 2025
Proceedings of the Thirty-Ninth AAAI Conference on Artificial Intelligence, 2025
2024
Proceedings of the IEEE Conference on Games, 2024
Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023