Sam Earle

Orcid: 0000-0003-3783-9486

According to our database1, Sam Earle authored at least 16 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Large Language Models and Games: A Survey and Roadmap.
CoRR, 2024

2023
Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games.
CoRR, 2023

Evolutionary Machine Learning and Games.
CoRR, 2023

Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs.
CoRR, 2023

LLMatic: Neural Architecture Search via Large Language Models and Quality-Diversity Optimization.
CoRR, 2023

Pathfinding Neural Cellular Automata.
CoRR, 2023

Level Generation Through Large Language Models.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Controllable Path of Destruction.
Proceedings of the IEEE Conference on Games, 2023

2022
Generating Diverse Indoor Furniture Arrangements.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Illuminating diverse neural cellular automata for level generation.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022

Learning Controllable 3D Level Generators.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon.
CoRR, 2021

Video Games as a Testbed for Open-Ended Phenomena.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Learning Controllable Content Generators.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Using Fractal Neural Networks to Play SimCity 1 and Conway's Game of Life at Variable Scales.
CoRR, 2020

PCGRL: Procedural Content Generation via Reinforcement Learning.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020


  Loading...