Sam Earle
Orcid: 0000-0003-3783-9486
According to our database1,
Sam Earle authored at least 36 papers
between 2020 and 2026.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2026
Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes.
CoRR, April, 2026
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
2025
CoRR, October, 2025
CoRR, August, 2025
Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games.
CoRR, April, 2025
PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning.
CoRR, February, 2025
Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game Environments.
CoRR, February, 2025
Autoverse: Evolving Symbolic Neural Cellular Automata Environments to Train Player Agents.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2025
A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search.
Proceedings of the IEEE Conference on Games, 2025
Demonstrating DreamGarden: A Designer Assistant for Growing Games from a Single Prompt.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
2024
PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators.
CoRR, 2024
CoRR, 2024
LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization.
Proceedings of the Genetic and Evolutionary Computation Conference, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2024
Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
2023
Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games.
CoRR, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
Using Fractal Neural Networks to Play SimCity 1 and Conway's Game of Life at Variable Scales.
CoRR, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020