Timothy P. McNamara

Affiliations:
  • Vanderbilt University, Nashville, Tennessee, USA


According to our database1, Timothy P. McNamara authored at least 32 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2022
Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2020
Desktop versus immersive virtual environments: effects on spatial learning.
Spatial Cogn. Comput., 2020

Dyadic Acquisition of Survey Knowledge in a Shared Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
Scaling Gain and Eyeheight While Locomoting in a Large VE.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Individual Differences in Spatial Representations and Wayfinding.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

How Video Game Locomotion Methods Affect Navigation in Virtual Environments.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
The Effect of Locomotion Modes on Spatial Memory and Learning in Large Immersive Virtual Environments: A Comparison of Walking with Gain to Continuous Motion Control.
Proceedings of the Spatial Cognition XI, 2018

2017
A comparison of methods for navigation and wayfinding in large virtual environments using walking.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Acquisition of survey knowledge using walking in place and resetting methods in immersive virtual environments.
Proceedings of the ACM Symposium on Applied Perception, 2017

2016
Environmental and Idiothetic Cues to Reference Frame Selection in Path Integration.
Proceedings of the Spatial Cognition X, 2016

2014
Bayesian Cue Interaction in Human Spatial Navigation.
Proceedings of the Spatial Cognition IX, 2014

2013
Does neck viewing angle affect spatial orientation in an HMD-based VE?
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
Selection of Spatial Reference Directions Prior to Seeing Objects.
Spatial Cogn. Comput., 2012

Self-motion illusions (vection) in VR - Are they good for anything?
Proceedings of the 2012 IEEE Virtual Reality, 2012

Distributed spatial memory in virtual human-robot team scenarios.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Spatial Influence of Environmental Axes in a Baseball Field.
Spatial Cogn. Comput., 2011

Spatialized sound enhances biomechanically-induced self-motion illusion (vection).
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Egocentric distance perception in HMD-based virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning method.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice.
Proceedings of the Spatial Cognition VII, International Conference, 2010

Reference Frames Influence Spatial Memory Development within and Across Sensory Modalities.
Proceedings of the Spatial Cognition VII, International Conference, 2010

A system for exploring large virtual environments that combines scaled translational gain and interventions.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
The contributions of self-motion cues and room shape during navigation through virtual environments.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

Adding head tracking to desktop virtual reality with the Wii remote as an aid to spatial cognition.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Spatial Memory and Spatial Orientation.
Proceedings of the Spatial Cognition VI. Learning, 2008

Navigation modes in virtual environments: walking vs. joystick.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Exploring large virtual environments with an HMD when physical space is limited.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

Distance estimation in virtual and real environments using bisection.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
Updating in Models of Spatial Memory.
Proceedings of the Spatial Cognition V: Reasoning, 2006

Exploring large virtual environments with an HMD on foot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Updating orientation in large virtual environments using scaled translational gain.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2003
How Are the Locations of Objects in the Environment Represented in Memory?
Proceedings of the Spatial Cognition III, Routes and Navigation, Human Memory and Learning, 2003


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