John J. Rieser

According to our database1, John J. Rieser authored at least 30 papers between 2000 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Encoding Height: Egocentric Spatial Memory of Adults and Teens in a Virtual Stairwell.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
Interpersonal Affordances and Social Dynamics in Collaborative Immersive Virtual Environments: Passing Together Through Apertures.
IEEE Trans. Vis. Comput. Graph., 2019

Scaling Gain and Eyeheight While Locomoting in a Large VE.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

2018
Locomotive Recalibration and Prism Adaptation of Children and Teens in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2018

2017
A comparison of methods for navigation and wayfinding in large virtual environments using walking.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
Induction of linear and circular vection in real and virtual worlds.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Affordance Judgments in HMD-Based Virtual Environments: Stepping over a Pole and Stepping off a Ledge.
ACM Trans. Appl. Percept., 2015

Dyadic interactions with avatars in immersive virtual environments: high fiving.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2013
Does neck viewing angle affect spatial orientation in an HMD-based VE?
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

Stepping off a ledge in an HMD-based immersive virtual environment.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
Self-motion illusions (vection) in VR - Are they good for anything?
Proceedings of the 2012 IEEE Virtual Reality, 2012

Stepping over and ducking under: the influence of an avatar on locomotion in an HMD-based immersive virtual environment.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Spatialized sound enhances biomechanically-induced self-motion illusion (vection).
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Perceiving alterations in trajectories while throwing in a virtual environment.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Egocentric distance perception in HMD-based virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning method.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
A system for exploring large virtual environments that combines scaled translational gain and interventions.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

Spatialized sound influences biomechanical self-motion illusion ("vection").
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion.
ACM Trans. Appl. Percept., 2009

2008
Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Functional similarities in spatial representations between real and virtual environments.
ACM Trans. Appl. Percept., 2007

Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment.
ACM Trans. Appl. Percept., 2007

Exploring large virtual environments with an HMD when physical space is limited.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

Distance estimation in virtual and real environments using bisection.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
Exploring large virtual environments with an HMD on foot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Distance estimation in virtual environments using bisection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Updating orientation in large virtual environments using scaled translational gain.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2004
Visual motion influences locomotion in a treadmill virtual environment.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2000
Visual cues for imminent object contact in realistic virtual environment.
Proceedings of the 11th IEEE Visualization Conference, 2000


  Loading...