Kursat Cagiltay

  • Middle East Technical University

According to our database1, Kursat Cagiltay authored at least 61 papers between 1997 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.



In proceedings 
PhD thesis 


Online presence:

On csauthors.net:


Mapping Human-Computer Interaction Research Themes and Trends from Its Existence to Today: A Topic Modeling-Based Review of past 60 Years.
Int. J. Hum. Comput. Interact., 2021

Investigation of classroom management skills by using eye-tracking technology.
Educ. Inf. Technol., 2021

Usability investigation of an educational mobile application for individuals with intellectual disabilities.
Univers. Access Inf. Soc., 2020

Smart toys for preschool children: A design and development research.
Electron. Commer. Res. Appl., 2020

Development of eye movement games for students with low vision: Single-subject design research.
Educ. Inf. Technol., 2019

Usability study of a smart toy on students with intellectual disabilities.
J. Syst. Archit., 2018

Effectiveness of smart toy applications in teaching children with intellectual disability.
J. Syst. Archit., 2018

Usability evaluation of a web-based ontology browser: the case of TSONT.
Turkish J. Electr. Eng. Comput. Sci., 2018

A systematic review of eye tracking research on multimedia learning.
Comput. Educ., 2018

Teaching Concepts with Wearable Technology: Learning Internal Body Organs.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

A heuristic evaluation to support the instructional and enjoyment aspects of a math game.
Program, 2017

Comparison of Cognitive Modeling and User Performance Analysis for Touch Screen Mobile Interface Design.
Int. J. Hum. Comput. Interact., 2017

Creating and Evaluating a Visual Programming Course Based on Student Experience.
Proceedings of the Emerging Research, Practice, and Policy on Computational Thinking., 2017

Exploring the relationship between web presence and web usability for universities: A case study from Turkey.
Program, 2016

Guest Editorial: Technology Support for Fostering Life-Long Learning of Learners with Disabilities.
J. Educ. Technol. Soc., 2016

How Serif and Sans Serif Typefaces Influence Reading on Screen: An Eye Tracking Study.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

Working with multicultural virtual teams: critical factors for facilitation, satisfaction and success.
Smart Learn. Environ., 2015

Aim, Shoot, Deplete: Playing Video Games Depletes Self-Regulatory Resources.
Int. J. Hum. Comput. Interact., 2015

Mental Rotation Ability and Computer Game Experience.
Int. J. Game Based Learn., 2015

EU Kids Online II Dataset: A cross-national study of children's use of the Internet and its associated opportunities and risks.
Br. J. Educ. Technol., 2015

An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations.
Proceedings of the Learning and Collaboration Technologies, 2015

User study of a new smart toy for children's storytelling.
Interact. Learn. Environ., 2014

Design and development of a smart storytelling toy.
Interact. Learn. Environ., 2014

Cognitive analysis of experts' and novices' concept mapping processes: An eye tracking study.
Comput. Hum. Behav., 2014

Kamu İnternet Sitelerinde Yer Alan Arama Alanlarının Kullanılabilirliğinin Belirlenmesi.
Proceedings of the 8th Turkish National Software Engineering Symposium, 2014

Usibility Analysis of Two of the Biggest Turkish Public Training and Research Hospitals' Websites.
Proceedings of the e-Health - For Continuity of Care - Proceedings of MIE2014, the 25th European Medical Informatics Conference, Istanbul, Turkey, August 31, 2014

Innovative Educational Technology for Special Education and Usability Issues.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014

Investigating the Activities of Children toward a Smart Storytelling Toy.
J. Educ. Technol. Soc., 2013

Analyzing Turkish E-government Websites by Eye Tracking.
Proceedings of the 2013 Joint Conference of the 23rd International Workshop on Software Measurement and the 8th International Conference on Software Process and Product Measurement, 2013

A Usability Study of Dynamic Geometry Software's Interfaces.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Developing ISO 9241-151 Product Certification Process: Challenges.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

The Role of Visual Coherence in Graphical Passwords.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Key instructional design issues in a cellular phone-based mobile learning project.
Comput. Educ., 2012

Students' and Instructors' Perceptions on Use of Information and Communication Technologies during Instruction in a Kyrgyzstan University.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

User Evaluation of Internet Kiosks in University Setting.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

The Dynamics of Online Communities in the Activity Theory Framework.
J. Educ. Technol. Soc., 2010

Why does signaling enhance multimedia learning? Evidence from eye movements.
Comput. Hum. Behav., 2010

Change detection in desktop virtual environments: An eye-tracking study.
Comput. Hum. Behav., 2010

Effects of Graph Type in the Comprehension of Cyclic Events.
Proceedings of the Diagrammatic Representation and Inference, 6th International Conference, 2010

A Distributed Online Curriculum and Courseware Development Model.
J. Educ. Technol. Soc., 2009

An eye-tracking study of how color coding affects multimedia learning.
Comput. Educ., 2009

Developing a Validation Methodology for Educational Driving Simulators and a Case Study.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

An Innovative Way of Understanding Learning Processes: Eye Tracking.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

The Role of Attention for Visual Perception in Desktop Virtual Reality Environments.
Proceedings of the 15th Americas Conference on Information Systems, 2009

A descriptive study of Turkish high school students' game-playing characteristics and their considerations concerning the effects of games.
Comput. Hum. Behav., 2008

Use of Mobile Phones in Language Learning: Developing Effective Instructional Materials.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

ICT4D and the learning sciences.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Designing Narratology-Based Educational Games with Non-players.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Multimodal Comprehension of Graphics with Textual Annotations: The Role of Graphical Means Relating Annotations and Graph Lines.
Proceedings of the Diagrammatic Representation and Inference, 5th International Conference, 2008

Flow experiences of children in an interactive social game environment.
Br. J. Educ. Technol., 2007

Studying computer game learning experience through eye tracking.
Br. J. Educ. Technol., 2007

A Comparison of Cascading Horizontal and Vertical Menus with Overlapping and Traditional Designs in Terms of Effectiveness, Error Rate and user Satisfaction.
Proceedings of the IEEE 18th International Symposium on Personal, 2007

Tracing Users' Behaviors in a Multimodal Instructional Material: An Eye-Tracking Study.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

How Do Adults Solve Digital Tangram Problems? Analyzing Cognitive Strategies Through Eye Tracking Approach.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

Confession, revelation and storytelling: patterns of use on a popular Turkish website.
New Media Soc., 2006

Turkish Prospective Teachers' Perceptions Regarding the Use of Computer Games with Educational Features.
J. Educ. Technol. Soc., 2006

Cognitive Styles and Students' Interaction with an Instructional Web-site: Tracing Users through Eye-gaze.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Computer Apology: The Effect of the Apologetic Feedback on Users in Computerized Environment.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

History of Digital Games in Turkey.
Proceedings of the Digital Games Research Conference 2005, 2005

Telecommunications, Liberalization, and the Growth of the Internet in Turkey.
Inf. Soc., 2001

Growing Usage of Internet Services: A View From A Developing Country.
Proceedings of WebNet 97, 1997