Vangelis Lympouridis

Orcid: 0000-0002-9510-603X

According to our database1, Vangelis Lympouridis authored at least 13 papers between 2012 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Virtual Equipment System: Face Mask and Voodoo Doll for User Privacy and Self-Expression Options in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Virtual Control Interface: Discover and Control IoT Devices Intuitively Through AR Glasses with Multi-model Interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Development of a Virtual Reality Assessment of Visuospatial Function and Oculomotor Control.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Virtual Equipment System: Expansion to Address Alternate Contexts.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Virtual Control Interface: A System for Exploring AR and IoT Multimodal Interactions Within a Simulated Virtual Environment.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

2020
Punch Typing: Alternative Method for Text Entry in Virtual Reality.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Interfacing with Sensory Options Using a Virtual Equipment System.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

2015
Sonic interaction design for virtual and augmented reality environments.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Creating near-field VR using stop motion characters and a touch of light-field rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

2013
Skyfarer: a mixed reality shoulder exercise game.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Mixed reality game prototypes for upper body exercise and rehabilitation.
Proceedings of the 2012 IEEE Virtual Reality, 2012

EnActor: A Blueprint for a Whole Body Interaction Design Software Platform.
Proceedings of the 12th International Conference on New Interfaces for Musical Expression, 2012


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