Viktor Kämpe

Orcid: 0000-0002-2350-4784

According to our database1, Viktor Kämpe authored at least 12 papers between 2013 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2019
Compressing Color Data for Voxelized Surface Geometry.
IEEE Trans. Vis. Comput. Graph., 2019

2016
Sparse Voxel DAGs.
PhD thesis, 2016

Fast, Memory-Efficient Construction of Voxelized Shadows.
IEEE Trans. Vis. Comput. Graph., 2016

Exploiting coherence in time-varying voxel data.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Photon splatting using a view-sample cluster hierarchy.
Proceedings of High Performance Graphics, 2016

2015
More Efficient Virtual Shadow Maps for Many Lights.
IEEE Trans. Vis. Comput. Graph., 2015

Fast, memory-efficient construction of voxelized shadows.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

2014
Compact precomputed voxelized shadows.
ACM Trans. Graph., 2014

Implementing efficient virtual shadow maps for many lights.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Per-triangle shadow volumes using a view-sample cluster hierarchy.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Efficient virtual shadow maps for many lights.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

2013
High resolution sparse voxel DAGs.
ACM Trans. Graph., 2013


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