Michael C. Doggett

Orcid: 0000-0002-4848-3481

Affiliations:
  • Lund University, Sweden


According to our database1, Michael C. Doggett authored at least 39 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
Sparse Spatial Shading in Augmented Reality.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2022
Real-time Rendering of Indirectly Visible Caustics.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Antithetic sampling for Monte Carlo differentiable rendering.
ACM Trans. Graph., 2021

Path Verification for Dynamic Indirect Illumination.
CoRR, 2021

2020
Dual-precision fixed-point arithmetic for low-power ray-triangle intersections.
Comput. Graph., 2020

Photon Mapping Superluminal Particles.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2016
SAH guided spatial split partitioning for fast BVH construction.
Comput. Graph. Forum, 2016

Foreword to special section on SIGGRAD 2015.
Comput. Graph., 2016

Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Photon splatting using a view-sample cluster hierarchy.
Proceedings of High Performance Graphics, 2016

2015
Real-time multiply recursive reflections and refractions using hybrid rendering.
Vis. Comput., 2015

2014
Interactive rendering of NURBS surfaces.
Comput. Aided Des., 2014

2013
Efficient Adaptive and Dynamic Mesh Refinement Based on a Non-recursive Strategy.
Comput. J., 2013

Octree Light Propagation Volumes.
Proceedings of SIGRAD 2013, Visual Computing, June 13-14, 2013, Norrköping, Sweden, 2013

Automatic Single-View Character Model Reconstruction.
Proceedings of the 10th International Symposium on Sketch-Based Interfaces and Modeling, 2013

2012
Texture Caches.
IEEE Micro, 2012

Structural vectorization of raster images.
Proceedings of the Image and Vision Computing New Zealand, 2012

Explicit Cache Management for Volume Ray-Casting on Parallel Architectures.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

Power Efficiency for Software Algorithms Running on Graphics Processors.
Proceedings of the EUROGRAPHICS Conference on High Performance Graphics 2012, 2012

Auto-tuning interactive ray tracing using an analytical GPU architecture model.
Proceedings of the 5th Annual Workshop on General Purpose Processing with Graphics Processing Units, 2012

2011
Decoupled sampling for graphics pipelines.
ACM Trans. Graph., 2011

Dynamic and Adaptive Tessellation of Bézier Surfaces.
Proceedings of the GRAPP 2011, 2011

2010
Texture compression of light maps using smooth profile functions.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

Analytical motion blur rasterization with compression.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2005
Scientific computation for simulations on programmable graphics hardware.
Simul. Model. Pract. Theory, 2005

A Meshing Scheme for Efficient Hardware Implementation of Butterfly Subdivision Using Displacement Mapping.
IEEE Computer Graphics and Applications, 2005

2004
Hardware Accelerated Per-Pixel Displacement Mapping.
Proceedings of the Graphics Interface 2004 Conference, 2004

2002
VIZARD II: A Reconfigurable Interactive Volume Rendering System.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002

2001
Displacement Mapping using Scan Conversion Hardware Architectures.
Comput. Graph. Forum, 2001

Efficient Space Leaping for Raycasting Architectures.
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

Accelerating volume rendering using an on-chip SRAM occupancy map.
Proceedings of the 2001 International Symposium on Circuits and Systems, 2001

Hardware Support for Adaptive Subdivision Surface Rendering.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

2000
A ray queueing and sorting design for real time ray casting.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2000

Adaptive View Dependent Tessellation of Displacement Maps.
Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2000

1999
A memory addressing and access design for real time volume rendering.
Proceedings of the 1999 International Symposium on Circuits and Systems, ISCAS 1999, Orlando, Florida, USA, May 30, 1999

A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting.
Proceedings of the 1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1999

1995
A hardware architecture for video rate smooth shading of volume data.
Comput. Graph., 1995

A Hardware Architecture for Video Rate Shading of Volume Data.
Proceedings of the 1995 IEEE International Symposium on Circuits and Systems, ISCAS 1995, Seattle, Washington, USA, April 30, 1995

An array based design for Real-Time Volume Rendering.
Proceedings of the EGGH95: Tenth Eurographics Workshop on Graphics Hardware 1995, 1995


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