Ola Olsson

Orcid: 0000-0003-0789-1064

According to our database1, Ola Olsson authored at least 22 papers between 2000 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Efficient GPU Stream Transform.
Proceedings of the Australasian Computer Science Week Multiconference, 2019

2018
Constructing high-quality bounding volume hierarchies for N-body computation using the acceptance volume heuristic.
Astron. Comput., 2018

Building Speech Recognition Systems for Language Documentation: The CoEDL Endangered Language Pipeline and Inference System (ELPIS).
Proceedings of the 6th Intl. Workshop on Spoken Language Technologies for Under-Resourced Languages, 2018

PiRat: An Autonomous Framework for Studying Social Behaviour in Rats and Robots.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

2017
Spatiotemporal Aspects of Engagement during Dialogic Storytelling Child-Robot Interaction.
Frontiers Robotics AI, 2017

2016
Climate Change and Market Collapse: A Model Applied to Darfur.
Games, 2016

2015
More Efficient Virtual Shadow Maps for Many Lights.
IEEE Trans. Vis. Comput. Graph., 2015

Real-time many-light management and shadows with clustered shading.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Real-Time Shading and Accurate Shadows Using GPGPU Techniques.
PhD thesis, 2014

Compact precomputed voxelized shadows.
ACM Trans. Graph., 2014

Implementing efficient virtual shadow maps for many lights.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Efficient Real-Time Shading with Many Lights.
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014

Per-triangle shadow volumes using a view-sample cluster hierarchy.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Efficient virtual shadow maps for many lights.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

2012
Tiled and clustered forward shading: supporting transparency and MSAA.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Clustered Deferred and Forward Shading.
Proceedings of the EUROGRAPHICS Conference on High Performance Graphics 2012, 2012

2011
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes.
ACM Trans. Graph., 2011

Tiled Shading.
J. Graphics, GPU, & Game Tools, 2011

2009
Efficient stream compaction on wide SIMD many-core architectures.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2007
Tight frame normal map compression.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

2005
Customised Induction Rules for Proving Correctness of Imperative Programs.
Proceedings of the Third IEEE International Conference on Software Engineering and Formal Methods (SEFM 2005), 2005

2000
A Three-Neuron Model of Information Processing During Bayesian Foraging.
Proceedings of the Artificial Neural Networks in Medicine and Biology, 2000


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