Matthias Nießner

According to our database1, Matthias Nießner
  • authored at least 63 papers between 2010 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2017
3Dlite: towards commodity 3D scanning for content creation.
ACM Trans. Graph., 2017

Opt: A Domain Specific Language for Non-Linear Least Squares Optimization in Graphics and Imaging.
ACM Trans. Graph., 2017

BundleFusion: real-time globally consistent 3D reconstruction using on-the-fly surface re-integration.
ACM Trans. Graph., 2017

BundleFusion: Real-Time Globally Consistent 3D Reconstruction Using On-the-Fly Surface Reintegration.
ACM Trans. Graph., 2017

Autonomous reconstruction of unknown indoor scenes guided by time-varying tensor fields.
ACM Trans. Graph., 2017

Multiframe Scene Flow with Piecewise Rigid Motion.
CoRR, 2017

Matterport3D: Learning from RGB-D Data in Indoor Environments.
CoRR, 2017

Calipso: Physics-based Image and Video Editing through CAD Model Proxies.
CoRR, 2017

Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting.
CoRR, 2017

A Lightweight Approach for On-the-Fly Reflectance Estimation.
CoRR, 2017

Plan3D: Viewpoint and Trajectory Optimization for Aerial Multi-View Stereo Reconstruction.
CoRR, 2017

ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes.
CoRR, 2017

Demo of FaceVR: real-time facial reenactment and eye gaze control in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

Shape Completion Using 3D-Encoder-Predictor CNNs and Shape Synthesis.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

ScanNet: Richly-Annotated 3D Reconstructions of Indoor Scenes.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

2016
ProxImaL: efficient image optimization using proximal algorithms.
ACM Trans. Graph., 2016

PiGraphs: learning interaction snapshots from observations.
ACM Trans. Graph., 2016

Efficient GPU rendering of subdivision surfaces using adaptive quadtrees.
ACM Trans. Graph., 2016

3DMatch: Learning the Matching of Local 3D Geometry in Range Scans.
CoRR, 2016

Learning to Navigate the Energy Landscape.
CoRR, 2016

FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality.
CoRR, 2016

Volumetric and Multi-View CNNs for Object Classification on 3D Data.
CoRR, 2016

VolumeDeform: Real-time Volumetric Non-rigid Reconstruction.
CoRR, 2016

Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging.
CoRR, 2016

Shape Completion using 3D-Encoder-Predictor CNNs and Shape Synthesis.
CoRR, 2016

BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration.
CoRR, 2016

Real-Time Rendering Techniques with Hardware Tessellation.
Comput. Graph. Forum, 2016

Demo of Face2Face: real-time face capture and reenactment of RGB videos.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

PiGraphs: learning interaction snapshots from observations.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

VolumeDeform: Real-Time Volumetric Non-rigid Reconstruction.
Proceedings of the Computer Vision - ECCV 2016, 2016

Face2Face: Real-Time Face Capture and Reenactment of RGB Videos.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

Volumetric and Multi-view CNNs for Object Classification on 3D Data.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

Learning to Navigate the Energy Landscape.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
Shading-based refinement on volumetric signed distance functions.
ACM Trans. Graph., 2015

SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips.
ACM Trans. Graph., 2015

Real-time expression transfer for facial reenactment.
ACM Trans. Graph., 2015

Activity-centric scene synthesis for functional 3D scene modeling.
ACM Trans. Graph., 2015

The real-time rendering of subdivision surfaces using hardware tessellation.
it - Information Technology, 2015

Local Painting and Deformation of Meshes on the GPU.
Comput. Graph. Forum, 2015

Database-Assisted Object Retrieval for Real-Time 3D Reconstruction.
Comput. Graph. Forum, 2015

SemanticPaint: interactive segmentation and learning of 3D world.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Dynamic feature-adaptive subdivision.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Incremental dense semantic stereo fusion for large-scale semantic scene reconstruction.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

Efficient ray tracing of subdivision surfaces using tessellation caching.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

Exploiting uncertainty in regression forests for accurate camera relocalization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Real-time non-rigid reconstruction using an RGB-D camera.
ACM Trans. Graph., 2014

Feature-Adaptive Rendering of Loop Subdivision Surfaces on Modern GPUs.
J. Comput. Sci. Technol., 2014

State of the Art Report on Real-time Rendering with Hardware Tessellation.
Proceedings of the Eurographics 2014, 2014

Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction.
Proceedings of the Eurographics 2014, 2014

Real-Time Deformation of Subdivision Surfaces from Object Collisions.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Rendering Subdivision Surfaces using Hardware Tessellation.
PhD thesis, 2013

Real-time 3D reconstruction at scale using voxel hashing.
ACM Trans. Graph., 2013

Analytic displacement mapping using hardware tessellation.
ACM Trans. Graph., 2013

Rendern von Unterteilungsflächen mittels Hardware Tessellierung.
Proceedings of the Ausgezeichnete Informatikdissertationen 2013, 2013

Real-time Collision Detection for Dynamic Hardware Tessellated Objects.
Proceedings of the Eurographics 2013, 2013

2012
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces.
ACM Trans. Graph., 2012

Real-time simulation and visualization of human vision through eyeglasses on the GPU.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces.
Proceedings of the Eurographics 2012, 2012

2011
Effective Back-Patch Culling for Hardware Tessellation.
Proceedings of the Vision, 2011

2010
Fast indirect illumination using Layered Depth Images.
The Visual Computer, 2010


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