Wolfgang Slany

Orcid: 0000-0002-4979-6156

Affiliations:
  • Graz University of Technology, Austria


According to our database1, Wolfgang Slany authored at least 91 papers between 1993 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Incidental Data: A Survey towards Awareness on Privacy-Compromising Data Incidentally Shared on Social Media.
J. Cybersecur. Priv., March, 2024

2023
MRNG: Accessing Cosmic Radiation as an Entropy Source for a Non-Deterministic Random Number Generator.
Entropy, June, 2023

2022
Unravelling the numerical and spatial underpinnings of computational thinking: a pre-registered replication study.
Comput. Sci. Educ., 2022

Appraisal of a Random Bit Generator Utilizing Smartphone Sensors as Entropy Source.
CoRR, 2022

2020
The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design.
CoRR, 2020

The learning value of game design activities: association between computational thinking and cognitive skills.
Proceedings of the WiPSCE '20: Workshop in Primary and Secondary Computing Education, 2020

Reducing Cognitive Load through the Worked Example Effect within a Serious Game Environment.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

"RemoteMentor" Evaluation of Interactions Between Teenage Girls, Remote Tutors, and Coding Activities in School Lessons.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

Design, Code, Stitch, Wear, and Show It! Mobile Visual Pattern Design in School Contexts.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Analyzing and Managing Complex Software Ecosystems: A Framework to Understand Value in Information Systems.
IEEE Softw., 2019

Using Executable Specification and Regression Testing for Broadcast Mechanism of Visual Programming Language on Smartphones.
Int. J. Interact. Mob. Technol., 2019

"Computer Science for all": Concepts to engage teenagers and non-CS students in technology.
CoRR, 2019

Girls Create Games: Lessons Learned.
CoRR, 2019

A Customised App to Attract Female Teenagers to Coding.
CoRR, 2019

Female Teenagers in Computer Science Education: Understanding Stereotypes, Negative Impacts, and Positive Motivation.
CoRR, 2019

Contributors' impact on a FOSS project's quality.
Proceedings of the 2nd ACM SIGSOFT International Workshop on Software Qualities and Their Dependencies, 2019

An Approach to Test Classification in Big Android Applications.
Proceedings of the 19th IEEE International Conference on Software Quality, 2019

Introducing Agile Product Owners in a FLOSS Project.
Proceedings of the Open Source Systems - 15th IFIP WG 2.13 International Conference, 2019

Pocket code: a mobile visual programming framework for app development.
Proceedings of the 6th International Conference on Mobile Software Engineering and Systems, 2019

Engaging Students in Open Source: Establishing FOSS Development at a University.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Streamlining value in a FOSS project.
Proceedings of the 13th European Conference on Software Architecture, 2019

2018
Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones.
CoRR, 2018

Evaluation of Game Templates to support Programming Activities in Schools.
CoRR, 2018

App creation in schools for different curricula subjects - lesson learned.
CoRR, 2018

Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation.
CoRR, 2018

The role of game jams in developing informal learning of computational thinking: a cross-european case study.
CoRR, 2018

Game Development-Based Learning Experience: Gender Differences in Game Design.
CoRR, 2018

Female Teenagers and Coding: Create Gender Sensitive and Creative Learning Environments.
CoRR, 2018

Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context.
CoRR, 2018

2017
Measuring Usability of the Mobile Learning App for the Children.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

2016
Automated Bidirectional Languages Localization Testing for Android Apps with Rich GUI.
Mob. Inf. Syst., 2016

2015
Scaling and Internationalizing an Agile FOSS Project: Lessons Learned.
Proceedings of the Open Source Systems: Adoption and Impact, 2015

Pocket Game Jams: a Constructionist Approach at Schools.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Inclusive Gaming Creation by Design in Formal Learning Environments: "Girly-Girls" User Group in No One Left Behind.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

2014
Smartphone-Based Online and Offline Speech Recognition System for ROS-Based Robots.
Inf. Technol. Control., 2014

Pocket code: a scratch-like integrated development environment for your phone.
Proceedings of the SPLASH'14, 2014

Empirical Comparison of Visual to Hybrid Formula Manipulation in Educational Programming Languages for Teenagers.
Proceedings of the 5th Workshop on Evaluation and Usability of Programming Languages and Tools, 2014

Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification.
Proceedings of the 27th IEEE Conference on Software Engineering Education and Training, 2014

2013
Automated Shift Design and Break Scheduling.
Proceedings of the Automated Scheduling and Planning - From Theory to Practice, 2013

Advanced Personnel Vetting Techniques in Critical Multi-Tennant Hosted Computing Environments.
CoRR, 2013

A Scratch-like visual programming system for Microsoft Windows Phone 8.
CoRR, 2013

Automated Test Case Generation in End-User Programming.
Proceedings of the End-User Development - 4th International Symposium, 2013

Comparing Purely Visual with Hybrid Visual/Textual Manipulation of Complex Formula on Smartphones.
Proceedings of the 19th International Conference on Distributed Multimedia Systems, 2013

2012
Functional Magnetic Resonance Imaging and the Challenge of Balancing Human Security with State Security
CoRR, 2012

A mobile visual programming system for Android smartphones and tablets.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012

Tagging might not be slower than filing in folders.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Catroid: a mobile visual programming system for children.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Standing on the shoulders of their peers: success factors for massive cooperation among children creating open source animations and games on their smartphones.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Making Apps Useable on Multiple Different Mobile Platforms: On Interoperability for Business Application Development on Smartphones.
Proceedings of the Multidisciplinary Research and Practice for Information Systems, 2012

2011
TagTree: Storing and Re-finding Files Using Tags.
Proceedings of the Information Quality in e-Health, 2011

TagTree: Exploring Tag-Based Navigational Structures.
Proceedings of the Information und Wissen: global, 2011

Applying Aspect Oriented Programming in Usability Engineering Processes - On the Example of Tracking Usage Information for Remote Usability Testing.
Proceedings of the ICE-B 2011, 2011

TEMPLE - A domain specific language for modeling and solving staff scheduling problems.
Proceedings of the 2011 IEEE Symposium on Computational Intelligence in Scheduling, 2011

2010
An AI-Based Break-Scheduling System for Supervisory Personnel.
IEEE Intell. Syst., 2010

Analyzing real mobile web usage of a multimedia streaming application through log files.
Proceedings of the 11th ACM SIGMM International Conference on Multimedia Information Retrieval, 2010

The Influence of AJAX on Web Usability.
Proceedings of the ICE-B 2010 - Proceedings of the International Conference on e-Business, Athens, Greece, July 26, 2010

A Hybrid LS-CP Solver for the Shifts and Breaks Design Problem.
Proceedings of the Hybrid Metaheuristics - 7th International Workshop, 2010

2009
Integration of Extreme Programming and User-Centered Design: Lessons Learned.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2009

Current State of Agile User-Centered Design: A Survey.
Proceedings of the HCI and Usability for e-Inclusion, 2009

Investigating Agile User-Centered Design in Practice: A Grounded Theory Perspective.
Proceedings of the HCI and Usability for e-Inclusion, 2009

Concept and Design of a Contextual Mobile Multimedia Content Usability Study.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

2008
Inside View of an Extreme Process.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2008

Agile User-Centered Design Applied to a Mobile Multimedia Streaming Application.
Proceedings of the HCI and Usability for Education and Work, 2008

Integrating Extreme Programming and User-Centered Design.
Proceedings of the 20th Annual Workshop of the Psychology of Programming Interest Group, 2008

User Interface Design for a Mobile Multimedia Application: An Iterative Approach.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008

2007
On the Computational Complexity of the Forcing Chromatic Number.
SIAM J. Comput., 2007

The minimum shift design problem.
Ann. Oper. Res., 2007

A Performance and Scalability Metric for Virtual RDF Graphs.
Proceedings of the ESWC'07 Workshop on Scripting for the Semantic Web, 2007

2006
htmlButler - Wrapper Usability Enhancement through Ontology Sharing and Large Scale Cooperation.
Proceedings of the Adaptive and Personalized Semantic Web, 2006

XP + UE -> XU Praktische Erfahrungen mit eXtreme Usability.
Inform. Spektrum, 2006

On some winning strategies for the Iterated Prisoner's Dilemma or Mr. Nice Guy and the Cosa Nostra
CoRR, 2006

2005
On network design problems: fixed cost flows and the covering steiner problem.
ACM Trans. Algorithms, 2005

From Extreme Programming and Usability Engineering to Extreme Usability in Software Engineering Education (XP+UE->XU).
Proceedings of the 29th Annual International Computer Software and Applications Conference, 2005

Human-Agent interaction in the light of ontology sharing and large scale cooperation.
Proceedings of the 2005 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2005), 2005

2004
On the lengths of symmetry breaking-preserving games on graphs.
Theor. Comput. Sci., 2004

Local search for shift design.
Eur. J. Oper. Res., 2004

A Heuristic Based System for Generation of Shifts with Breaks.
Proceedings of the Applications and Innovations in Intelligent Systems XII, 2004

Interactively Adding Web Service Interfaces to Existing Web Applications.
Proceedings of the 2004 Symposium on Applications and the Internet (SAINT 2004), 2004

2003
The Minimum Shift Design Problem: Theory and Practice.
Proceedings of the Algorithms, 2003

2002
Endgame problems of Sim-like graph Ramsey avoidance games are PSPACE-complete.
Theor. Comput. Sci., 2002

Efficient generation of rotating workforce schedules.
Discret. Appl. Math., 2002

2001
Zyklische Schichtplanung.
Künstliche Intell., 2001

A Symmetric Strategy in Graph Avoidance Games
CoRR, 2001

Rota: a research project on algorithms for workforce scheduling and shift design optimization.
AI Commun., 2001

2000
The Complexity of Graph Ramsey Games.
Proceedings of the Computers and Games, Second International Conference, 2000

1999
Graph Ramsey games
Electron. Colloquium Comput. Complex., 1999

1998
Approximate reasoning in scheduling.
Int. J. Approx. Reason., 1998

A reusable iterative optimization software library to solve combinatorial problems with approximate reasoning.
Int. J. Approx. Reason., 1998

1996
Scheduling as a fuzzy multiple criteria optimization problem.
Fuzzy Sets Syst., 1996

1995
FLIP++: A Fuzzy Logic Inference Processor Library.
Proceedings of the Fuzzy Logic in Artificial Intelligence, 1995

1993
The Art of the Belly.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993


  Loading...