Xiangyang Huang

Orcid: 0000-0002-8910-2200

According to our database1, Xiangyang Huang authored at least 15 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2023
Spreading Points Using Gradient and Tabu.
Oper. Res. Forum, June, 2023

2022
A hybrid algorithm for the minimum bounding sphere problem.
Oper. Res. Lett., 2022

2021
Personalization Strategies for End-to-End Speech Recognition Systems.
Proceedings of the IEEE International Conference on Acoustics, 2021

2020
Efficiency Optimization of Capsule Network Model Based on Vector Element.
Int. J. Pattern Recognit. Artif. Intell., 2020

Streaming Language Identification using Combination of Acoustic Representations and ASR Hypotheses.
CoRR, 2020

2019
Software Defect Prediction Based on Ensemble Learning.
Proceedings of the 2nd International Conference on Data Science and Information Technology, 2019

2017
Creating Affective Autonomous Characters Using Planning in Partially Observable Stochastic Domains.
IEEE Trans. Comput. Intell. AI Games, 2017

Swarm-Based Spreading Points.
Proceedings of the Advances in Swarm Intelligence - 8th International Conference, 2017

Improving Random Test Sets Using a Locally Spreading Approach.
Proceedings of the 2017 IEEE International Conference on Software Quality, 2017

2012
Goal-oriented action planning in partially observable stochastic domains.
Proceedings of the 2nd IEEE International Conference on Cloud Computing and Intelligence Systems, 2012

2011
Cyberinfrastructure and e-Science Application Practices in Chinese Academy of Sciences.
Proceedings of the IEEE 7th International Conference on E-Science, 2011

2010
Representing Non-deterministic Actions within the Situation Calculus for Autonomous Characters.
Proceedings of the Third International Symposium on Intelligent Information Technology and Security Informatics, 2010

2008
A Vision Simulation Algorithm for Nonplayer Characters in Dynamic Scene.
Proceedings of the PACIIA 2008, 2008

Emotion-Based Synthetic Characters in Games.
Proceedings of the Fourth International Conference on Natural Computation, 2008

2006
A Cognitive Model for Learning Autonomous Nonplayer Characters.
Proceedings of the Sixth International Conference on Intelligent Systems Design and Applications (ISDA 2006), 2006


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