Yam San Chee

According to our database1, Yam San Chee authored at least 32 papers between 1992 and 2013.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2013
Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World.
Int. J. Gaming Comput. Mediat. Simulations, 2013

2011
The Role of Gender in Mobile Game-Based Learning.
Int. J. Mob. Blended Learn., 2011

Investigating Youth's Life Online Phenomena: Subverting Dichotomies through Negotiation of Offline and Online Identities.
Int. J. Gaming Comput. Mediat. Simulations, 2011

Learning to Become Citizens by Enacting Governorship in the Statecraft Curriculum: An Evaluation of Learning Outcomes.
Int. J. Gaming Comput. Mediat. Simulations, 2011

2010
Statecraft X: Enacting Citizenship Education Using a Mobile Learning Game Played on Apple iPhones.
Proceedings of the 6th IEEE International Conference on Wireless, 2010

Unpacking the design process in design-based research.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Spatializing Social Practices in Mobile Game-Based Learning.
Proceedings of the ICALT 2010, 2010

2009
Becoming Citizens Through Game-Based Learning: A Values-Driven, Process Approach to Citizenship Education.
Int. J. Gaming Comput. Mediat. Simulations, 2009

Fostering argumentative knowledge construction through enactive role play in Second Life.
Comput. Educ., 2009

Generative conversations in game-based learning.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2008
Designing for the epistemological entailments of physics through game-centered dialogical activity cycles.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Embodiment, Embeddedness, and Experience: Game-Based Learning and the Construction of Identity.
Res. Pract. Technol. Enhanc. Learn., 2007

In Stable Orbit: An Initial Assessment of Dispositional Changes Arising from Learning Using the Citizenship Education Videogame Space Station Leonis.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007

Argument-Based Negotiation and Conflict Resolution through Enactive Role Play in Second Life.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007

2006
Embodiment, Embeddedness, and Experience: Foundations of Game Play for Identity Construction.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

The Impact of Structured Discussion on Students' Attitudes and Dispositions toward Argumentation.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Weaving Pedagogy into Gaming: Learning Design Principles for Developers.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Assessing the Impact of A Structured Argumentation Board on the Quality of Students' Argumentative Writing Skills.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

2005
Design and evaluation of Elva: an embodied tour guide in an interactive virtual art gallery.
Comput. Animat. Virtual Worlds, 2005

Designing multiparty interaction support in Elva, an embodied tour guide.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

Conceptual Conflict by Design: Dealing with Students' Learning Impasses in Multi-user Multi-agent Virtual Worlds.
Proceedings of the Artificial Intelligence in Education, 2005

2004
Grounding Concept in Percept: Learning Physics Experientially in Multi-User Virtual Worlds.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Intelligent Pedagogical Agents with Multiparty Interaction Support.
Proceedings of the 2004 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT 2004), 2004

2003
Transformation-Based Diagnosis of Student Programs for Programming Tutoring Systems.
IEEE Trans. Software Eng., 2003

A Survey of Distance Education Challenges and Technologies.
Int. J. Distance Educ. Technol., 2003

Constructivist physics learning in an immersive, multi-user hot air balloon simulation program (iHABS).
Proceedings of the Educators program from the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27, 2003

Embodied Tour Guide in an Interactive Virtual Art Gallery.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

2002
Discourse-based Learning Using a Multimedia Discussion Forum.
Proceedings of the International Conference on Computers in Education, 2002

C-VISions: socialized learning through collaborative, virtual, interactive simulations.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

1999
Automatic Diagnosis of Student Programs in Programming Learning Environments.
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, 1999

1993
Applying Gentner's Theory of Analogy to the Teaching of Computer Programming.
Int. J. Man Mach. Stud., 1993

1992
COGNITO: An Extended Computational Theory of Cognition.
Proceedings of the Intelligent Tutoring Systems, Second International Conference, 1992


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