Yang-Sheng Chen

Orcid: 0009-0002-0043-4397

According to our database1, Yang-Sheng Chen authored at least 21 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024

2023
sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2020
A Compelling Virtual Tour of the Dunhuang Cave With an Immersive Head-Mounted Display.
IEEE Computer Graphics and Applications, 2020

Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Archaeological Excavation Simulation for Interaction in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Hapmosphere: Simulating the Weathers for Walking Around in Immersive Environment with Haptics Feedback.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

2018
Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Simulating the Activity of Archaeological Excavation in the Immersive Virtual Reality.
Proceedings of the 3rd Digital Heritage International Congress, 2018

2017
Estimating the simulator sickness in immersive virtual reality with optical flow analysis.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Visualizing the keyboard in virtual reality for enhancing immersive experience.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

AoEs: enhancing teleportation experience in immersive environment with mid-air haptics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

The design of video see-through window for manipulating physical object with head-mounted display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

OoEs: playing in the immersive game with augmented haptics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2014
Estimation of 3-D Foot Parameters Using Hand-Held RGB-D Camera.
Proceedings of the Computer Vision - ACCV 2014 Workshops, 2014

2013
Nonpreemptive priority scheme for the S-MAC protocol in multimedia mobile sensor networks.
Telecommun. Syst., 2013

Adaptive channel allocation strategy for mobile ad hoc networks.
Math. Comput. Model., 2013

2011
On Alleviating Starvation in Wireless Sensor Networks.
Proceedings of IEEE International Conference on Communications, 2011


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