Yasushi Kuno

According to our database1, Yasushi Kuno authored at least 15 papers between 1997 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
The TABLET Programming Learning Environment: from Block-based to Text-based Programming.
J. Inf. Process., 2022

2020
Split-Paper Testing: A Novel Approach to Evaluate Programming Performance.
J. Inf. Process., 2020

Analyzing Viscuit Programs Crafted by Kindergarten Children.
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020

2019
How Can Children Express Their Intentions Through Coding?: Analysis of Viscuit Programs in Kindergarten.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

2013
Coverage Estimation in Model Checking with Bitstate Hashing.
IEEE Trans. Software Eng., 2013

2012
Join token: A language mechanism for programming interactive games.
Entertain. Comput., 2012

2011
Join Token-Based Event Handling: A Comprehensive Framework for Game Programming.
Proceedings of the Software Language Engineering - 4th International Conference, 2011

2009
A CS unplugged design pattern.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

2008
New Methodology of Information Education with "Computer Science Unplugged".
Proceedings of the Informatics Education - Supporting Computational Thinking, Third International Conference on Informatics in Secondary Schools, 2008

Proposal for Teaching Manufacturing and Control Programming Using Autonomous Mobile Robots with an Arm.
Proceedings of the Informatics Education - Supporting Computational Thinking, Third International Conference on Informatics in Secondary Schools, 2008

2004
Dolittle - Experiences in Teaching Programming at K12 Schools.
Proceedings of the 2004 Conference on Creating, 2004

2002
A compiler for business simulations: Toward business model development by yourselve.
Inf. Sci., 2002

2001
Nuts - white-box component architecture.
Syst. Comput. Jpn., 2001

1999
Business game development toolkit for the WWW environment.
Proceedings of the Third International Conference on Knowledge-Based Intelligent Information Engineering Systems, 1999

1997
A parallel computation model and programming language for the description of collaboration among objects.
Syst. Comput. Jpn., 1997


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