Yi-Jheng Huang

Orcid: 0000-0003-3036-1483

According to our database1, Yi-Jheng Huang authored at least 21 papers between 2012 and 2026.

Collaborative distances:

Timeline

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Bibliography

2026
A systematic review on throwing in virtual environments.
Comput. Graph., 2026

A Multi-World Synthetic Benchmark for Evaluating RSCE in Clinical Machine Learning.
IEEE Access, 2026

EchoMind: A VR-Based Conversational Agent for Social Skill Training in a Simulated Environment.
Proceedings of the IEEE International Conference on Consumer Electronics, 2026

2025
Back and Forward Incremental Learning Through Knowledge Distillation for Object Detection Unmanned Aerial Vehicles.
IEEE Access, 2025

Voice Chat Robot with Integrated Floating Projection.
Proceedings of the 2025 7th International Conference on Image, Video and Signal Processing, 2025

2024
Reading and Walking with Smart Glasses: Effects of Display and Control Modes on Safety.
Int. J. Hum. Comput. Interact., December, 2024

2023
Detecting color boundaries on 3D surfaces by applying edge-detection image filters on a quad-remeshing.
Comput. Animat. Virtual Worlds, 2023

2022
Semantic Sticker Classification based on Convolutional Neural Network.
Proceedings of the 2022 International Conference on Fuzzy Theory and Its Applications, 2022

2021
Evaluation of a Hybrid of Hand Gesture and Controller Inputs in Virtual Reality.
Int. J. Hum. Comput. Interact., 2021

2020
Using Computer-Generated Examples to Support Idea Generation.
Proceedings of the 2020 International Conference on Fuzzy Theory and Its Applications, 2020

2019
Color-Based Edge Detection on Mesh Surface.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

WEB-VC: Visual Cryptography for Web Image.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019

2018
Geometric and Textural Blending for 3D Model Stylization.
IEEE Trans. Vis. Comput. Graph., 2018

2017
Protection of 3D models using cross recovery.
Multim. Tools Appl., 2017

A gesture system for graph visualization in virtual reality environments.
Proceedings of the 2017 IEEE Pacific Visualization Symposium, 2017

2016
Making and animating transformable 3D models.
Comput. Graph., 2016

2014
Dynamic radial view based culling for continuous self-collision detection.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Controllable and Real-Time Reproducible Perlin Noise.
Proceedings of the Smart Graphics - 12th International Symposium, 2014

2013
Radial view based culling for continuous self-collision detection of skeletal models.
ACM Trans. Graph., 2013

Real-time horse gait synthesis.
Comput. Animat. Virtual Worlds, 2013

2012
Animating rising up from various lying postures and environments.
Vis. Comput., 2012


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