Wen-Chieh Lin

Orcid: 0000-0002-9704-5373

According to our database1, Wen-Chieh Lin authored at least 106 papers between 1999 and 2024.

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Bibliography

2024
An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
EvIcon: Designing High-Usability Icon with Human-in-the-loop Exploration and IconCLIP.
Comput. Graph. Forum, September, 2023

Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors.
IEEE Trans. Vis. Comput. Graph., 2023

How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Automotive Radar Missing Dimension Reconstruction from Motion.
IROS, 2023

Lidar-Based Multiple Object Tracking with Occlusion Handling.
IROS, 2023

Asynchronous State Estimation of Simultaneous Ego-motion Estimation and Multiple Object Tracking for LiDAR-Inertial Odometry.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

GNN-Based Point Cloud Maps Feature Extraction and Residual Feature Fusion for 3D Object Detection.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

LiDAR-Based Localization on Highways Using Raw Data and Pole-Like Object Features.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

ConceptCombo: Assisting Online Video Access with Concept Mapping and Social Commenting Visualizations.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

Single Image HDR Synthesis with Histogram Learning.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2023

Interactive Visual Exploration of Knowledge Graphs with Embedding-based Guidance.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Reconstruction and Synthesis of Lidar Point Clouds of Spray.
IEEE Robotics Autom. Lett., 2022

K-Closest Points and Maximum Clique Pruning for Efficient and Effective 3-D Laser Scan Matching.
IEEE Robotics Autom. Lett., 2022

Radar Occupancy Prediction With Lidar Supervision While Preserving Long-Range Sensing and Penetrating Capabilities.
IEEE Robotics Autom. Lett., 2022

Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Improving LiDAR Semantic Segmentation on Minority Classes and Generalization Capability for Autonomous Driving.
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2022

VisGuide: User-Oriented Recommendations for Data Event Extraction.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
A robust real-time facial alignment system with facial landmarks detection and rectification for multimedia applications.
Multim. Tools Appl., 2021

ConceptGuide: Supporting Online Video Learning with Concept Map-based Recommendation of Learning Path.
Proceedings of the WWW '21: The Web Conference 2021, 2021

A Normal Distribution Transform-Based Radar Odometry Designed For Scanning and Automotive Radars.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

Using Audio Reverberation to Compensate Distance Compression in Virtual Reality.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021

2020
How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality.
ACM Trans. Appl. Percept., 2020

Exploration of User's Mental State Changes during Performing Brain-Computer Interface.
Sensors, 2020

Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge Acquisition.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Extrinsic and Temporal Calibration of Automotive Radar and 3D LiDAR.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

Using Computer-Generated Examples to Support Idea Generation.
Proceedings of the 2020 International Conference on Fuzzy Theory and Its Applications, 2020

Supporting Online Video Learning with Concept Map-based Recommendation of Learning Path.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

User-oriented Generation of Contextual Visualization Sequences.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Deep Sparse Representation Classifier for facial recognition and detection system.
Pattern Recognit. Lett., 2019

Skiing Simulation Based on Skill-Guided Motion Planning.
Comput. Graph. Forum, 2019

Exemplar-based freckle retouching and skin tone adjustment.
Comput. Graph., 2019

Virtual Classmates: Embodying Historical Learners' Messages as Learning Companions in a VR Classroom through Comment Mapping.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

EEG-based Measures of Auditory Saliency in a Complex Context.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Tangible and Visible 3D Object Reconstruction in Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Embodying Historical Learners' Messages as Learning Companions in a VR Classroom.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

To Repeat or Not to Repeat?: Redesigning Repeating Auditory Alarms Based on EEG Analysis.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Measuring the Influences of Musical Parameters on Cognitive and Behavioral Responses to Audio Notifications Using EEG and Large-scale Online Studies.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A self-adaptive artificial bee colony algorithm with local search for TSK-type neuro-fuzzy system training.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

2018
Deformation simulation based on model reduction with rigidity-guided sampling.
Vis. Comput., 2018

Geometric and Textural Blending for 3D Model Stylization.
IEEE Trans. Vis. Comput. Graph., 2018

Simulating painted appearance of BTF materials.
Multim. Tools Appl., 2018

Enhancing the Realism of Sketch and Painted Portraits With Adaptable Patches.
Comput. Graph. Forum, 2018

Motion Sickness Simulation Based on Sensorimotor Control.
Comput. Graph. Forum, 2018

Robust Feature-Based Automated Multi-View Human Action Recognition System.
IEEE Access, 2018

Understanding the Influence of Musical Parameters on Cognitive Responses of Audio Notifications.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
An Artist Friendly Material Design System.
J. Inf. Sci. Eng., 2017

Lighting and Foggy Effect Transfer.
J. Inf. Sci. Eng., 2017

Exploring Online Learners' Interactive Dynamics by Visually Analyzing Their Time-anchored Comments.
Comput. Graph. Forum, 2017

Fast Deformable Model for Pedestrian Detection with Haar-like features.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

Block-based feature extraction model for early fire detection.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

Immersive VR environment for architectural design education.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

VR lighting design.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Motion sickness simulation based on sensorimotor control.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Deformation simulation based on model reduction with rigidity sampling.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

A method to enhance the deep learning in an aerial image.
Proceedings of the 2017 International Symposium on Intelligent Signal Processing and Communication Systems, 2017

Automatic Multi-view Action Recognition with Robust Features.
Proceedings of the Neural Information Processing - 24th International Conference, 2017

Robust Facial Alignment for Face Recognition.
Proceedings of the Neural Information Processing - 24th International Conference, 2017

Questionization of Peer-Generated Comments for Supporting Online Video-based Learning.
Proceedings of the Fifth International Symposium of Chinese CHI, 2017

A gesture system for graph visualization in virtual reality environments.
Proceedings of the 2017 IEEE Pacific Visualization Symposium, 2017

2016
Generating Believable Mixed-Traffic Animation.
IEEE Trans. Intell. Transp. Syst., 2016

Making and animating transformable 3D models.
Comput. Graph., 2016

Manipulated cell phone camera with using accelerometer devices.
Proceedings of the IEEE International Conference on Consumer Electronics-Taiwan, 2016

Integration of real-time heart rate and myoelectric monitoring platform on portable system.
Proceedings of the IEEE International Conference on Consumer Electronics-Taiwan, 2016

Investigated of identification circuit with fuse sensors in consumer inkjet printhead chip.
Proceedings of the IEEE International Conference on Consumer Electronics-Taiwan, 2016

A motor imagery based brain-computer interface system via swarm-optimized fuzzy integral and its application.
Proceedings of the 2016 IEEE International Conference on Fuzzy Systems, 2016

Driving fatigue prediction with pre-event electroencephalography (EEG) via a recurrent fuzzy neural network.
Proceedings of the 2016 IEEE International Conference on Fuzzy Systems, 2016

ToPIN: A Visual Analysis Tool for Time-anchored Comments in Online Educational Videos.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

An EEG-based Approach for Evaluating Graphic Icons from the Perspective of Semantic Distance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Development of an EOG-Based Automatic Sleep-Monitoring Eye Mask.
IEEE Trans. Instrum. Meas., 2015

Evaluating 2D Flow Visualization Using Eye Tracking.
Comput. Graph. Forum, 2015

Interactive Visual Analysis for Vehicle Detector Data.
Comput. Graph. Forum, 2015

Two-dimensional digital water art creation on a non-absorbent hydrophilic surface.
Proceedings of the 2015 IEEE International Conference on Multimedia and Expo, 2015

Noninvasive ECG and EMG electrode system for health monitoring and science technology application.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2015

Combined novel addressing elements and HV-ESD Clamp protected for medical ultrasound system.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2015

Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Interactive Visual Analysis of Browsing and Authoring Behaviors in Web Media.
Proceedings of the Big Data Visual Analytics, 2015

2014
Chess Evolution Visualization.
IEEE Trans. Vis. Comput. Graph., 2014

Dynamic radial view based culling for continuous self-collision detection.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Controllable and Real-Time Reproducible Perlin Noise.
Proceedings of the Smart Graphics - 12th International Symposium, 2014

An EOG-Based Automatic Sleep Scoring System and Its Related Application in Sleep Environmental Control.
Proceedings of the Physiological Computing Systems, 2014

An EOG-based Sleep Monitoring System and Its Application on On-line Sleep-stage Sensitive Light Control.
Proceedings of the PhyCS 2014, 2014

An EEG-based approach for evaluating audio notifications under ambient sounds.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Radial view based culling for continuous self-collision detection of skeletal models.
ACM Trans. Graph., 2013

Physically based cosmetic rendering.
Comput. Animat. Virtual Worlds, 2013

Real-time horse gait synthesis.
Comput. Animat. Virtual Worlds, 2013

Generating Pointillism Paintings Based on Seurat's Color Composition.
Comput. Graph. Forum, 2013

Interactive Lighting Design with Hierarchical Light Representation.
Comput. Graph. Forum, 2013

2012
Animating rising up from various lying postures and environments.
Vis. Comput., 2012

Social-Event-Driven Camera Control for Multicharacter Animations.
IEEE Trans. Vis. Comput. Graph., 2012

Aggressive region-based visibility computation using importance sampling.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

2011
Attention-based high dynamic range imaging.
Vis. Comput., 2011

Modeling Bidirectional Texture Functions with Multivariate Spherical Radial Basis Functions.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

2010
Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model.
IEEE Trans. Vis. Comput. Graph., 2010

2008
Stylized Rendering Using Samples of a Painted Image.
IEEE Trans. Vis. Comput. Graph., 2008

Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling.
Comput. Graph. Forum, 2008

2007
A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking.
IEEE Trans. Pattern Anal. Mach. Intell., 2007

2006
Tracking Dynamic Near-Regular Texture Under Occlusion and Rapid Movements.
Proceedings of the Computer Vision, 2006

Quantitative Evaluation of Near Regular Texture Synthesis Algorithms.
Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2006), 2006

2005
The Promise and Perils of Near-Regular Texture.
Int. J. Comput. Vis., 2005

NRT-based texture replacement in real videos.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Near-regular texture analysis and manipulation.
ACM Trans. Graph., 2004

A comparison study of four texture synthesis algorithms on near-regular textures.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

1999
A Space-Time Delay Neural Network for Motion Recognition and its Application to Lipreading.
Int. J. Neural Syst., 1999


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