Ying Tang

Orcid: 0000-0002-7225-9455

Affiliations:
  • Zhejiang University of Science and Technology, Hangzhou, China


According to our database1, Ying Tang authored at least 24 papers between 2008 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2021
Gaussian mixture model-based target feature extraction and visualization.
J. Vis., 2021

Representation learning using Attention Network and CNN for Heterogeneous networks.
Expert Syst. Appl., 2021

RefineDCN: An Improved Community Detection Algorithm Based on Center Finding.
IEEE Access, 2021

2020
Attention based Graph Covolution Networks for Intelligent Traffic Flow Analysis.
Proceedings of the 16th IEEE International Conference on Automation Science and Engineering, 2020

2018
Visual analysis of traffic data based on topic modeling (ChinaVis 2017).
J. Vis., 2018

2016
基于联合概率矩阵分解的移动社会化推荐 (Mobile Social Recommendation Based on Unified Probabilistic Matrix Factorization).
计算机科学, 2016

一种结合用户评分信息的改进好友推荐算法 (Improved Friends Recommendation Algorithm Combining with User Rating Information).
计算机科学, 2016

基于GPU加速的保结构纹理合成 (GPU-based Texture Synthesis with Preserved Structures).
计算机科学, 2016

Parallel computing of texture-optimisation-based flow visualisation on CUDA.
Int. J. High Perform. Comput. Netw., 2016

2015
Visual Analysis of Multimodal Movie Network Data Based on the Double-Layered View.
Int. J. Distributed Sens. Networks, 2015

Multi-style video stylization based on texture advection.
Sci. China Inf. Sci., 2015

Importance-Driven Controllable Texture Compaction.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

2013
A Rapid Simulation System for Decision Making in Intelligent Forest Management.
IEEE Intell. Syst., 2013

Computational Approach to Seasonal Changes of Living Leaves.
Comput. Math. Methods Medicine, 2013

An optimized texture-by-numbers synthesis method and its visual applications.
Sci. China Inf. Sci., 2013

2012
An improved image analogy method based on adaptive CUDA-accelerated neighborhood matching framework.
Vis. Comput., 2012

A GPU-based multi-resolution algorithm for simulation of seed dispersal.
J. Zhejiang Univ. Sci. C, 2012

A fast texture-by-numbers synthesis method based on texture optimization.
Proceedings of the International Symposium on Visual Information Communication and Interaction, 2012

Fast Flow Visualization on CUDA Based on Texture Optimization.
Proceedings of the Active Media Technology - 8th International Conference, 2012

2011
Design and implementation of seeds dispersion on graphic processor unit.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

2010
Research on Rapid Reconfiguration Platform of Dynamic Forest Growth Simulation System Based on Service Component.
Proceedings of the 12th IEEE International Conference on High Performance Computing and Communications, 2010

2009
Controllable texture synthesis for runtime simulation of large-scale vegetation.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Simulation of Forest Evolution - Effects of Environmental Factors to Trees Growth.
Proceedings of the ICEIS 2009, 2009

2008
Incremental Texture Compression for Real-Time Rendering.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008


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