Rui Wang

Orcid: 0000-0003-4267-0347

Affiliations:
  • Zhejiang University, State Key Laboratory of CAD&CG, Hangzhou, China


According to our database1, Rui Wang authored at least 77 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
State of the Art on Deep Learning-enhanced Rendering Methods.
Mach. Intell. Res., December, 2023

Automatic Mesh and Shader Level of Detail.
IEEE Trans. Vis. Comput. Graph., October, 2023

NeLT: Object-Oriented Neural Light Transfer.
ACM Trans. Graph., October, 2023

Data-driven Digital Lighting Design for Residential Indoor Spaces.
ACM Trans. Graph., 2023

Neural Super-Resolution in Real-Time Rendering Using Auxiliary Feature Enhancement.
J. Database Manag., 2023

Cost-Minimizing Hexahedral Mesh Refinement by Sheet Inflation.
J. Comput. Inf. Sci. Eng., 2023

FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Adaptive Recurrent Frame Prediction with Learnable Motion Vectors.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

I<sup>2</sup>-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis.
Comput. Graph. Forum, October, 2022

Multirate Shading with Piecewise Interpolatory Approximation.
Comput. Graph. Forum, October, 2022

Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2022

PowerNet: Learning-Based Real-Time Power-Budget Rendering.
IEEE Trans. Vis. Comput. Graph., 2022

A Compact Representation of Measured BRDFs Using Neural Processes.
ACM Trans. Graph., 2022

Hexahedral mesh adaptation based on posterior-error estimation.
Eng. Comput., 2022

Rule-based Procedural Tree Modeling Approach.
CoRR, 2022

An Interactive Image-based Modeling System.
CoRR, 2022

Real-time Rendering and Editing of Scattering Effects for Translucent Objects.
CoRR, 2022

A Virtual Point Light Generation Method in Close-Range Area.
CoRR, 2022

Variational Hierarchical Directed Bounding Box Construction for Solid Mesh Models.
CoRR, 2022

Normal and Visibility Estimation of Human Face from a Single Image.
CoRR, 2022

Morphological Anti-Aliasing Method for Boundary Slope Prediction.
CoRR, 2022

Sparse Sampling and Completion for Light Transport in VPL-based Rendering.
CoRR, 2022

Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

2021
Multi-Scale Hybrid Micro-Appearance Modeling and Realtime Rendering of Thin Fabrics.
IEEE Trans. Vis. Comput. Graph., 2021

Topological operations for editing the singularity on a hex mesh.
Eng. Comput., 2021

MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis.
CoRR, 2021

Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network.
Comput. Graph. Forum, 2021

Multi-resolution terrain rendering using summed-area tables .
Comput. Graph., 2021

Structure-aware geometric optimization of hexahedral mesh.
Comput. Aided Des., 2021

2020
Tile Pair-Based Adaptive Multi-Rate Stereo Shading.
IEEE Trans. Vis. Comput. Graph., 2020

Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning.
ACM Trans. Graph., 2020

Stream Surface-Supported Fundamental Sheets Insertion Toward High-Quality Hex Meshing.
J. Comput. Inf. Sci. Eng., 2020

Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped Domain.
Comput. Graph. Forum, 2020

Spherical Gaussian-based Lightcuts for Glossy Interreflections.
Comput. Graph. Forum, 2020

Automatic block decomposition based on dual surfaces.
Comput. Aided Des., 2020

2019
Adversarial Monte Carlo denoising with conditioned auxiliary feature modulation.
ACM Trans. Graph., 2019

Generation of multi-axis swept mesh in a global way.
Eng. Comput., 2019

An approach to feature moving of hexahedral mesh.
Comput. Aided Des., 2019

Human Sensitivity to Slopes of Slanted Paths.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Real-Time Rendering of Stereo-Consistent Contours.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
On-the-Fly Power-Aware Rendering.
Comput. Graph. Forum, 2018

Runtime Shader Simplification via Instant Search in Reduced Optimization Space.
Comput. Graph. Forum, 2018

Fuzzy clustering based pseudo-swept volume decomposition for hexahedral meshing.
Comput. Aided Des., 2018

Hex mesh topological improvement based on frame field and sheet adjustment.
Comput. Aided Des., 2018

Dual Surface Based Approach to Block Decomposition of Solid Models.
Proceedings of the 27th International Meshing Roundtable, 2018

2017
ExploreTree: Interactive tree modeling in semantic trait space with online intent learning.
Graph. Model., 2017

Real-Time Linear BRDF MIP-Mapping.
Comput. Graph. Forum, 2017

Sheet operation based block decomposition of solid models for hex meshing.
Comput. Aided Des., 2017

2016
Adaptive matrix column sampling and completion for rendering participating media.
ACM Trans. Graph., 2016

Real-time rendering on a power budget.
ACM Trans. Graph., 2016

Simplified and tessellated mesh for realtime high quality rendering.
Comput. Graph., 2016

An approach to achieving optimized complex sheet inflation under constraints.
Comput. Graph., 2016

Towards VR and AR enhancement: light field display with mid-air interaction.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Towards VR and AR: 360° light field display with mid-air interaction.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

2015
Level-set-based partitioning and packing optimization of a printable model.
ACM Trans. Graph., 2015

A matrix sampling-and-recovery approach for many-lights rendering.
ACM Trans. Graph., 2015

Realtime Rendering Glossy to Glossy Reflections in Screen Space.
Comput. Graph. Forum, 2015

2014
Automatic shader simplification using surface signal approximation.
ACM Trans. Graph., 2014

Procedural generation and real-time rendering of a marine ecosystem.
J. Zhejiang Univ. Sci. C, 2014

Variational Tree Synthesis.
Comput. Graph. Forum, 2014

Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance.
Comput. Graph., 2014

2013
Analytic Double Product Integrals for All-Frequency Relighting.
IEEE Trans. Vis. Comput. Graph., 2013

GPU-based out-of-core many-lights rendering.
ACM Trans. Graph., 2013

Shadow geometry maps for alias-free shadows.
Sci. China Inf. Sci., 2013

2012
Compressing repeated content within large-scale remote sensing images.
Vis. Comput., 2012

2010
Perceptually-motivated shape exaggeration.
Vis. Comput., 2010

Harmonic coordinates for real-time image cloning.
J. Zhejiang Univ. Sci. C, 2010

2009
An efficient GPU-based approach for interactive global illumination.
ACM Trans. Graph., 2009

Fast, Sub-pixel Antialiased Shadow Maps.
Comput. Graph. Forum, 2009

2008
Real-time editing and relighting of homogeneous translucent materials.
Vis. Comput., 2008

Real-time KD-tree construction on graphics hardware.
ACM Trans. Graph., 2008

2007
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
Comput. Graph. Forum, 2007

2006
Variational sphere set approximation for solid objects.
Vis. Comput., 2006

Synthesizing trees by plantons.
Vis. Comput., 2006

Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph., 2006


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