Hongxin Zhang

Affiliations:
  • Zhejiang University, College of Computer Science and Technology, China


According to our database1, Hongxin Zhang authored at least 39 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Asynchronous Threshold ECDSA With Batch Processing.
IEEE Trans. Comput. Soc. Syst., February, 2024

2023
FCToken: A Flexible Framework for Blockchain-Based Compliance Tokenization.
Proceedings of the IEEE International Conference on Data Mining, 2023

2022
DanceVis: toward better understanding of online cheer and dance training.
J. Vis., 2022

2021
Visual exploration of urban functional zones based on augmented nonnegative tensor factorization.
J. Vis., 2021

2020
Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education.
Virtual Real. Intell. Hardw., 2020

2019
Visual analysis of traffic data via spatio-temporal graphs and interactive topic modeling.
J. Vis., 2019

2018
Visual analysis of traffic data based on topic modeling (ChinaVis 2017).
J. Vis., 2018

2017
ExploreTree: Interactive tree modeling in semantic trait space with online intent learning.
Graph. Model., 2017

End-To-End Face Detection and Recognition.
CoRR, 2017

2016
Visual Analysis of Cloud Computing Performance Using Behavioral Lines.
IEEE Trans. Vis. Comput. Graph., 2016

Sketch-Based Retrieval in Large-Scale Image Database via Position-Aware Silhouette Matching.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

2015
ShotVis: Smartphone-Based Visualization of OCR Information from Images.
ACM Trans. Multim. Comput. Commun. Appl., 2015

2014
Variational Tree Synthesis.
Comput. Graph. Forum, 2014

Fast corotational simulation for example-driven deformation.
Comput. Graph., 2014

2013
Interactive Rendering for Large-Scale Mesh Based on MapReduce.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

InSide: Interactive Sketching for Image Database Exploration.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2011
GPU-friendly shape interpolation based on trajectory warping.
Comput. Animat. Virtual Worlds, 2011

2010
Repairing topological inconsistency of mesh sequences.
Comput. Animat. Virtual Worlds, 2010

Distance-Based Classifier via the Kernel Trick.
Int. J. Softw. Informatics, 2010

Shading-interval constraints for normal map editing.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Composition Based Semantic Scene Retrieval for Ancient Murals.
Proceedings of the Advances in Multimedia Information Processing - PCM 2010, 2010

2009
A Distributed Render Farm System for Animation Production.
Proceedings of the Entertainment Computing, 2009

Prop-cut: A mesh cutting method based on Tikhonov regularization.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Mesh Deformation.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Material-aware differential mesh deformation using sketching interface.
Vis. Comput., 2008

Using the CAT for 3D Sketching in Front of Large Displays.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

Space-Time Curve Analogies for Motion Editing.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

Cutting and Fracturing Models without Remeshing.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

2007
Semiautomatic Rule Assist Architecture Modeling.
Proceedings of the Entertainment Computing, 2007

2006
Multi-level differential surface representation based on local transformations.
Vis. Comput., 2006

Interactive mesh deformation with pseudo material effects.
Comput. Animat. Virtual Worlds, 2006

Bernoulli Embedding Model and Its Application in Texture Mapping.
J. Comput. Sci. Technol., 2006

Poisson shape interpolation.
Graph. Model., 2006

Non-uniform Differential Mesh Deformation.
Proceedings of the Advances in Computer Graphics, 2006

2005
Importance-driven texture encoding based on samples.
Proceedings of the Computer Graphics International 2005, 2005

2004
Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces.
Comput. Graph. Forum, 2004

Interactive collision detection for complex and deformable models using programmable graphics hardware.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Real-time Voxelization for Complex Polygonal Models.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

Topology-Free Cut-and-Paste Editing over Meshes.
Proceedings of the 2004 Geometric Modeling and Processing (GMP 2004), 2004


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