Yoones A. Sekhavat

According to our database1, Yoones A. Sekhavat authored at least 26 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 


Online presence:

On csauthors.net:


Battle of minds: a new interaction approach in BCI games through competitive reinforcement.
Multim. Tools Appl., 2020

CFM: collusion-free model of privacy preserving frequent itemset mining.
Int. J. Inf. Comput. Secur., 2020

Collaboration or battle between minds? An attention training game through collaborative and competitive reinforcement.
Entertain. Comput., 2020

Play with One's Feelings: A Study on Emotion Awareness for Player Experience.
CoRR, 2020

CDI: Configurable Data Integration Using Property Precedence Relations.
J. Data Semant., 2019

Intelligent Adjustment of Game Properties at Run Time Using Multi-armed Bandits.
Comput. Games J., 2019

A Rewarding Framework for Multiplayer Serious Games based on Competitive Reinforcement.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Projection-Based AR: Effective Visual Feedback in Gait Rehabilitation.
IEEE Trans. Hum. Mach. Syst., 2018

The effect of tracking technique on the quality of user experience for augmented reality mobile navigation.
Multim. Tools Appl., 2018

Sense of Immersion in Computer Games Using Single and Stereoscopic Augmented Reality.
Int. J. Hum. Comput. Interact., 2018

Privacy Preserving Cloth Try-On Using Mobile Augmented Reality.
IEEE Trans. Multim., 2017

An image encryption scheme based on elliptic curve pseudo random and Advanced Encryption System.
Signal Process., 2017

A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety.
Int. J. Serious Games, 2017

Behavior Trees for Computer Games.
Int. J. Artif. Intell. Tools, 2017

MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

SEDEX: Scalable Entity Preserving Data Exchange.
IEEE Trans. Knowl. Data Eng., 2016

Nowcasting Mobile Games Ranking Using Web Search Query Data.
Int. J. Comput. Games Technol., 2016

KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks.
Int. J. Comput. Games Technol., 2016

Knowledge Base Augmentation using Tabular Data.
Proceedings of the Workshop on Linked Data on the Web co-located with the 23rd International World Wide Web Conference (WWW 2014), 2014

SESM: Semantic enrichment of schema mappings.
Proceedings of the Workshops Proceedings of the 29th IEEE International Conference on Data Engineering, 2013

EDEX: Entity Preserving Data Exchange.
Proceedings of the DATA 2013 - Proceedings of the 2nd International Conference on Data Technologies and Applications, Reykjavík, Iceland, 29, 2013

Semantic Schema Mapping Using Property Precedence Relations.
Proceedings of the Sixth IEEE International Conference on Semantic Computing, 2012

Sliced Column-Store (SCS): Ontological Foundations and Practical Implications.
Proceedings of the Conceptual Modeling, 2012

Mining important association rules based on the RFMD technique.
Int. J. Data Anal. Tech. Strateg., 2010

Mining frequent itemsets in the presence of malicious participants.
IET Inf. Secur., 2010

Efficient anonymous secure auction schema (ASAS) without fully trustworthy auctioneer.
Inf. Manag. Comput. Secur., 2008